ART-DECO: Arbitrary Text Guidance for 3D Detailizer Construction
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Abstract (arXiv)
We introduce a 3D detailizer, a neural model which can instantaneously (in <1s) transform a coarse 3D shape proxy into a high-quality asset with detailed geometry and texture as guided by an input text prompt. Our model is trained using the text prompt, which defines the shape class and characterizes the appearance and fine-grained style of the generated details. The coarse 3D proxy, which can be easily varied and adjusted (e.g., via user editing), provides structure control over the final shape. Importantly, our detailizer is not optimized for a single shape; it is the result of distilling a generative model, so that it can be reused, without retraining, to generate any number of shapes, with varied structures, whose local details all share a consistent style and appearance. Our detailizer training utilizes a pretrained multi-view image diffusion model, with text conditioning, to distill the foundational knowledge therein into our detailizer via Score Distillation Sampling (SDS). To improve SDS and enable our detailizer architecture to learn generalizable features over complex structures, we train our model in two training stages to generate shapes with increasing structural complexity. Through extensive experiments, we show that our method generates shapes of superior quality and details compared to existing text-to-3D models under varied structure control. Our detailizer can refine a coarse shape in less than a second, making it possible to interactively author and adjust 3D shapes. Furthermore, the user-imposed structure control can lead to creative, and hence out-of-distribution, 3D asset generations that are beyond the current capabilities of leading text-to-3D generative models. We demonstrate an interactive 3D modeling workflow our method enables, and its strong generalizability over styles, structures, and object categories.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 54 of its 69 references that are in the map. First posted on arXiv 26 May 2025.
Builds on
54 of 69 references.
References · 54
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38 more
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50 most cited of 54 All 54 (JSON)
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Citing papers per year: 2025: 1; 2026: 5.
6 papers.
- 2026PEGAsus: 3D Personalization of Geometry and Appearancecited by 5
- 2025SAT-SKYLINES: 3D Building Generation from Satellite Imagery and Coarse Geometric Priorscited by 3
- 2026CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Controlcited by 0
- 2026RADmesh: Remesh-Aware Mesh Deformationcited by 0
- 2026MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Controlcited by 0
- 2026DiDE:Direct Injection with Color-Texture DEcoupling for 3D Stylizationcited by 0
- 2026DiDE:Direct Injection with Color-Texture DEcoupling for 3D Stylization1 Oct 2026
- 2026MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control20 Aug 2026
- 2026RADmesh: Remesh-Aware Mesh Deformation17 Aug 2026
- 2026CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control19 May 2026
- 2026PEGAsus: 3D Personalization of Geometry and Appearance9 Feb 2026
- 2025SAT-SKYLINES: 3D Building Generation from Satellite Imagery and Coarse Geometric Priors25 Aug 2025
Similar, not cited
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- 2025Detail++: Training-Free Detail Enhancer for T2I Diffusion Models
- 2025Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets
- 2023ControlDreamer: Blending Geometry and Style in Text-to-3D
- 2023TEXTure: Text-Guided Texturing of 3D Shapes
- 2025TEXTRIX: Latent Attribute Grid for Native Texture Generation and Beyond
- 2026DreamEdit3D: Personalization of Multi-View Diffusion Models for 3D Editing
- 2026SIC3D: Style Image Conditioned Text-to-3D Gaussian Splatting Generation
- 2024GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation