Provably Optimal Learning Algorithms for Assistance Games
Not on the map. Why?
Abstract (arXiv)
This paper studies an online variant of the assistance games framework, where an informed agent and an uninformed agent repeatedly interact over T timesteps to optimize a common reward function. While the informed agent (the human) observes a latent state of the world, the uninformed agent (the assistant) observes only the human's actions. We provide the first provably efficient learning algorithms for repeated assistance games. We introduce the notion of assistance regret: the gap between the cumulative utility of interactions and that of the optimal joint policies in hindsight, which map latent states to action pairs. We present decentralized algorithms for both the human and the assistant that achieve a (1-1/e)-approximate assistance regret rate of widetildeO(T3/4), with runtime polynomial in the size of the action and state spaces. These algorithms are general; in particular, they accommodate any no-regret algorithm for the assistant. We prove that achieving a regret approximation factor better than (1-1/e) is computationally intractable. Furthermore, we demonstrate how these generic no-regret algorithms can be tailored to a pseudo-decentralized setting -- using a shared random string -- to achieve a rate of widetildeO(T1/2), optimal up to logarithmic factors.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 24 of its 58 references that are in the map. First posted on arXiv 9 Jul 2026.
Builds on
24 of 58 references.
References · 24
- 2020Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performancecited by 399
- 2016Cooperative Inverse Reinforcement Learningcited by 300
- 2016Multi-Agent Cooperation and the Emergence of (Natural) Languagecited by 185
- 2020Emergent Multi-Agent Communication in the Deep Learning Eracited by 170
- 2017Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbolscited by 125
- 2020Learning to Complement Humanscited by 124
- 2015Strongly Adaptive Online Learningcited by 107
- 2016The Off-Switch Gamecited by 97
- 2019Ease-of-Teaching and Language Structure from Emergent Communicationcited by 65
- 2021Who Leads and Who Follows in Strategic Classification?cited by 53
- 2022Human-Algorithm Collaboration: Achieving Complementarity and Avoiding Unfairnesscited by 45
- 2016Learning to Communicate to Solve Riddles with Deep Distributed Recurrent Q-Networkscited by 21
12 more
- 2018Online learning over a finite action set with limited switchingcited by 21
- 2023Is Learning in Games Good for the Learners?cited by 20
- 2018An Efficient, Generalized Bellman Update For Cooperative Inverse Reinforcement Learningcited by 15
- 2025Collaborative Prediction: Tractable Information Aggregation via Agreementcited by 15
- 2021Lazy OCO: Online Convex Optimization on a Switching Budgetcited by 14
- 2024Human Expertise in Algorithmic Predictioncited by 13
- 2021On Team Decision Problems with Nonclassical Information Structurescited by 10
- 2025AssistanceZero: Scalably Solving Assistance Gamescited by 10
- 2013Decentralized stochastic controlcited by 7
- 2023Online Submodular Maximization via Online Convex Optimizationcited by 6
- 2025Designing Algorithmic Delegates: The Role of Indistinguishability in Human-AI Handoffcited by 5
- 2023Regularized Conventions: Equilibrium Computation as a Model of Pragmatic Reasoningcited by 4
Built on by
Not cited yet.