Why Build an Assistant in Minecraft?
Not on the map. Why?
Abstract (arXiv)
In this document we describe a rationale for a research program aimed at building an open "assistant" in the game Minecraft, in order to make progress on the problems of natural language understanding and learning from dialogue.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Jul 2019.
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Citing papers per year: 2020: 1; 2021: 3; 2022: 3; 2023: 2; 2024: 3; 2025: 2.
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- 2020Learning Rewards from Linguistic Feedbackcited by 41
- 2022Learning to Execute Actions or Ask Clarification Questionscited by 30
- 2022Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 2021cited by 23
- 2021NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environmentcited by 15
- 2023Transforming Human-Centered AI Collaboration: Redefining Embodied Agents Capabilities through Interactive Grounded Language Instructionscited by 13
- 2022LEBP -- Language Expectation & Binding Policy: A Two-Stream Framework for Embodied Vision-and-Language Interaction Task Learning Agentscited by 11
- 2025AssistanceZero: Scalably Solving Assistance Gamescited by 10
- 2024Large Language Models as Minecraft Agentscited by 7
- 2024A LLM Benchmark based on the Minecraft Builder Dialog Agent Taskcited by 4
- 2025MDC-R: The Minecraft Dialogue Corpus with Referencecited by 2
- 2021Modular Procedural Generation for Voxel Mapscited by 1
- 2023A Data Source for Reasoning Embodied Agentscited by 1
- 2025MDC-R: The Minecraft Dialogue Corpus with Reference27 Jun 2025
- 2025AssistanceZero: Scalably Solving Assistance Games9 Apr 2025
- 2024A LLM Benchmark based on the Minecraft Builder Dialog Agent Task17 Jul 2024
- 2024IDAT: A Multi-Modal Dataset and Toolkit for Building and Evaluating Interactive Task-Solving Agents12 Jul 2024
- 2024Large Language Models as Minecraft Agents13 Feb 2024
- 2023A Data Source for Reasoning Embodied Agents14 Sep 2023
- 2023Transforming Human-Centered AI Collaboration: Redefining Embodied Agents Capabilities through Interactive Grounded Language Instructions18 May 2023
- 2022Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 20215 May 2022
- 2022Learning to Execute Actions or Ask Clarification Questions18 Apr 2022
- 2022LEBP -- Language Expectation & Binding Policy: A Two-Stream Framework for Embodied Vision-and-Language Interaction Task Learning Agents9 Mar 2022
- 2021Towards Controllable Agent in MOBA Games with Generative Modeling15 Dec 2021
- 2021NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environment13 Oct 2021
2 more
- 2021Modular Procedural Generation for Voxel Maps18 Apr 2021
- 2020Learning Rewards from Linguistic Feedback30 Sep 2020
- 2024Large Language Models as Minecraft Agentscited by 7
- 2024A LLM Benchmark based on the Minecraft Builder Dialog Agent Taskcited by 4
- 2024A LLM Benchmark based on the Minecraft Builder Dialog Agent Task17 Jul 2024
- 2024Large Language Models as Minecraft Agents13 Feb 2024
- 2020Learning Rewards from Linguistic Feedbackcited by 41
- 2025AssistanceZero: Scalably Solving Assistance Gamescited by 10
- 2025AssistanceZero: Scalably Solving Assistance Games9 Apr 2025
- 2020Learning Rewards from Linguistic Feedback30 Sep 2020
- 2023A Data Source for Reasoning Embodied Agentscited by 1
- 2023A Data Source for Reasoning Embodied Agents14 Sep 2023
- 2022Learning to Execute Actions or Ask Clarification Questionscited by 30
- 2022Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 2021cited by 23
- 2021NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environmentcited by 15
- 2023Transforming Human-Centered AI Collaboration: Redefining Embodied Agents Capabilities through Interactive Grounded Language Instructionscited by 13
- 2022LEBP -- Language Expectation & Binding Policy: A Two-Stream Framework for Embodied Vision-and-Language Interaction Task Learning Agentscited by 11
- 2025MDC-R: The Minecraft Dialogue Corpus with Referencecited by 2
- 2021Modular Procedural Generation for Voxel Mapscited by 1
- 2024IDAT: A Multi-Modal Dataset and Toolkit for Building and Evaluating Interactive Task-Solving Agentscited by 1
- 2021Towards Controllable Agent in MOBA Games with Generative Modelingcited by 0
- 2025MDC-R: The Minecraft Dialogue Corpus with Reference27 Jun 2025
- 2024IDAT: A Multi-Modal Dataset and Toolkit for Building and Evaluating Interactive Task-Solving Agents12 Jul 2024
- 2023Transforming Human-Centered AI Collaboration: Redefining Embodied Agents Capabilities through Interactive Grounded Language Instructions18 May 2023
- 2022Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 20215 May 2022
- 2022Learning to Execute Actions or Ask Clarification Questions18 Apr 2022
- 2022LEBP -- Language Expectation & Binding Policy: A Two-Stream Framework for Embodied Vision-and-Language Interaction Task Learning Agents9 Mar 2022
- 2021Towards Controllable Agent in MOBA Games with Generative Modeling15 Dec 2021
- 2021NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environment13 Oct 2021
- 2021Modular Procedural Generation for Voxel Maps18 Apr 2021