Quantifying the Utility of User Simulators for Building Collaborative LLM Assistants
Not on the map. Why?
Abstract (arXiv)
User simulators are increasingly leveraged to build interactive AI assistants, yet how to measure the quality of these simulators remains an open question. In this work, we show how simulator quality can be quantified in terms of its downstream utility: how an LLM assistant trained with this user simulator performs in the wild when interacting with real humans. In a controlled experiment where only the user simulator varies, we train LLM assistants via reinforcement learning against a spectrum of simulators, from an LLM prompted to role-play a user to one fine-tuned on human utterances from WildChat. As evaluation, we measure pairwise win rates in a user study with 283 participants and on WildBench, a benchmark derived from real human--AI conversations. Training against the role-playing LLM yields an assistant statistically indistinguishable from the initial assistant in our user study (51% win rate), whereas training against the fine-tuned simulator yields significant gains (58% over the initial and 57% over the one trained against role-playing). Closer inspection reveals three further patterns: methods for making role-playing LLMs more realistic (e.g., persona conditioning) improve trained assistants but do not close the gap to the fine-tuned simulator; scaling the simulator's model size benefits the fine-tuned simulator but yields no gain for role-playing ones; and assistants trained against role-playing simulators fail to generalize when paired with other simulators at test time, while the one trained against fine-tuned simulator does. Together, these results argue for grounding user simulators in real human behavior and measuring their quality by their downstream effect on real users.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 88 of its 105 references that are in the map. First posted on arXiv 10 May 2026.
Builds on
88 of 105 references.
References · 88
- 2022Training language models to follow instructions with human feedbackcited by 15,712
- 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 8,851
- 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
- 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Modelcited by 7,916
- 2023Efficient Memory Management for Large Language Model Serving with PagedAttentioncited by 5,767
- 2017Deep reinforcement learning from human preferencescited by 3,846
- 2022Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedbackcited by 3,634
- 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,500
- 2023Qwen Technical Reportcited by 3,273
- 2022Constitutional AI: Harmlessness from AI Feedbackcited by 2,950
- 2018UMAP: Uniform Manifold Approximation and Projection for Dimension Reductioncited by 2,841
- 2023G-Eval: NLG Evaluation using GPT-4 with Better Human Alignmentcited by 2,205
38 more
- 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,873
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
- 2024A Survey on LLM-as-a-Judgecited by 1,384
- 2024τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domainscited by 1,280
- 2024Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preferencecited by 1,151
- 2022Scaling Laws for Reward Model Overoptimizationcited by 1,056
- 2019When to Trust Your Model: Model-Based Policy Optimizationcited by 753
- 2018Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Modelscited by 748
- 2017Sim-to-Real Transfer of Robotic Control with Dynamics Randomizationcited by 616
- 2024WildChat: 1M ChatGPT Interaction Logs in the Wildcited by 598
- 2017Robust Adversarial Reinforcement Learningcited by 439
- 2024Prometheus 2: An Open Source Language Model Specialized in Evaluating Other Language Modelscited by 431
- 2025LLMs Get Lost In Multi-Turn Conversationcited by 400
- 2024Scaling Synthetic Data Creation with 1,000,000,000 Personascited by 397
- 2018Quantifying Generalization in Reinforcement Learningcited by 345
- 2019On the Utility of Learning about Humans for Human-AI Coordinationcited by 345
- 2025Rubrics as Rewards: Reinforcement Learning Beyond Verifiable Domainscited by 328
- 2024Replacing Judges with Juries: Evaluating LLM Generations with a Panel of Diverse Modelscited by 301
- 2018Human-level performance in first-person multiplayer games with population-based deep reinforcement learningcited by 260
- 2023Reward Model Ensembles Help Mitigate Overoptimizationcited by 225
- 2018Model-Ensemble Trust-Region Policy Optimizationcited by 214
- 2024WildBench: Benchmarking LLMs with Challenging Tasks from Real Users in the Wildcited by 211
- 2017Asymmetric Actor Critic for Image-Based Robot Learningcited by 202
- 2024Quantifying the Persona Effect in LLM Simulationscited by 164
- 2019Active Domain Randomizationcited by 161
- 2018Model-Based Value Estimation for Efficient Model-Free Reinforcement Learningcited by 152
- 2024Scaling Laws for Reward Model Overoptimization in Direct Alignment Algorithmscited by 139
- 2024The PRISM Alignment Dataset: What Participatory, Representative and Individualised Human Feedback Reveals About the Subjective and Multicultural Alignment of Large Language Modelscited by 136
- 2025CollabLLM: From Passive Responders to Active Collaboratorscited by 117
- 2025Checklists Are Better Than Reward Models For Aligning Language Modelscited by 115
- 2025Reinforcement Learning with Rubric Anchorscited by 108
- 2021Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observabilitycited by 102
- 2024STaR-GATE: Teaching Language Models to Ask Clarifying Questionscited by 99
- 2024XGrammar: Flexible and Efficient Structured Generation Engine for Large Language Modelscited by 73
- 2024PERSONA: A Reproducible Testbed for Pluralistic Alignmentcited by 71
- 2024Modeling Future Conversation Turns to Teach LLMs to Ask Clarifying Questionscited by 70
50 most cited of 88 All 88 (JSON)
Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026SWE-Together: Evaluating Coding Agents in Interactive User Sessionscited by 14
- 2026Learning User Simulators with Turing Rewardscited by 3
- 2026One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RLcited by 1
- 2026Measuring the Behavioral Fidelity of Long-Horizon Human Activity Simulationscited by 0
- 2026Proactive Dialogue Policy Optimization via Cognitive-State Transitioncited by 0
- 2026MIMESIS: Learning User Simulators as Training Environments for Interactive Agentscited by 0
- 2026MIMESIS: Learning User Simulators as Training Environments for Interactive Agents7 Oct 2026
- 2026Proactive Dialogue Policy Optimization via Cognitive-State Transition28 Sep 2026
- 2026Measuring the Behavioral Fidelity of Long-Horizon Human Activity Simulations1 Sep 2026
- 2026One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RL12 Aug 2026
- 2026SWE-Together: Evaluating Coding Agents in Interactive User Sessions29 Jun 2026
- 2026Learning User Simulators with Turing Rewards17 Jun 2026