mlsanityData to 7 Oct 2026

Learning to Interactively Learn and Assist

arXiv 1906.10187 ↗First posted 24 Jun 2019cs.AI cs.LG cs.MAcited by 20

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Abstract (arXiv)

When deploying autonomous agents in the real world, we need effective ways of communicating objectives to them. Traditional skill learning has revolved around reinforcement and imitation learning, each with rigid constraints on the format of information exchanged between the human and the agent. While scalar rewards carry little information, demonstrations require significant effort to provide and may carry more information than is necessary. Furthermore, rewards and demonstrations are often defined and collected before training begins, when the human is most uncertain about what information would help the agent. In contrast, when humans communicate objectives with each other, they make use of a large vocabulary of informative behaviors, including non-verbal communication, and often communicate throughout learning, responding to observed behavior. In this way, humans communicate intent with minimal effort. In this paper, we propose such interactive learning as an alternative to reward or demonstration-driven learning. To accomplish this, we introduce a multi-agent training framework that enables an agent to learn from another agent who knows the current task. Through a series of experiments, we demonstrate the emergence of a variety of interactive learning behaviors, including information-sharing, information-seeking, and question-answering. Most importantly, we find that our approach produces an agent that is capable of learning interactively from a human user, without a set of explicit demonstrations or a reward function, and achieving significantly better performance cooperatively with a human than a human performing the task alone.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Jun 2019.

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Citing papers per year: 2021: 7; 2022: 2; 2023: 3; 2024: 4; 2025: 3; 2026: 1.

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  1. 2021Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomizationcited by 35
  2. 2023A Model-Based Solution to the Offline Multi-Agent Reinforcement Learning Coordination Problemcited by 18
  3. 2021Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Taskscited by 13
  4. 2024Emergent Language: A Survey and Taxonomycited by 12
  5. 2025AssistanceZero: Scalably Solving Assistance Gamescited by 10
  6. 2022Learning Robust Real-Time Cultural Transmission without Human Datacited by 9
  7. 2023Learning Vision-based Pursuit-Evasion Robot Policiescited by 9
  8. 2021Combining Reward Information from Multiple Sourcescited by 7
  9. 2021SocialAI: Benchmarking Socio-Cognitive Abilities in Deep Reinforcement Learning Agentscited by 7
  10. 2026Generative AI collective behavior needs an interactionist paradigmcited by 6
  11. 2022Learning Latent Representations to Co-Adapt to Humanscited by 5
  12. 2023Online Decision Mediationcited by 4
8 more
  1. 2024Observation Interference in Partially Observable Assistance Gamescited by 4
  2. 2021Learning to Guide and to Be Guided in the Architect-Builder Problemcited by 3
  3. 2025The Oversight Game: Learning to Cooperatively Balance an AI Agent's Safety and Autonomycited by 3
  4. 2021Temporal Induced Self-Play for Stochastic Bayesian Gamescited by 2
  5. 2021SocialAI 0.1: Towards a Benchmark to Stimulate Research on Socio-Cognitive Abilities in Deep Reinforcement Learning Agentscited by 1
  6. 2024STAND: Self-Aware Precondition Induction for Interactive Task Learningcited by 1
  7. 2025Mixed-Initiative Dialog for Human-Robot Collaborative Manipulationcited by 1
  8. 2024Reinforcement Learning Problem Solving with Large Language Modelscited by 0

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  1. 2021Interactive Learning from Activity Description
  2. 2020Imitating Interactive Intelligence
  3. 2018Interactive Agent Modeling by Learning to Probe ↗
  4. 2019Watch, Try, Learn: Meta-Learning from Demonstrations and Reward
  5. 2025Behavioral Exploration: Learning to Explore via In-Context Adaptation
  6. 2023Progressively Efficient Learning
  7. 2021PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training
  8. 2024The intrinsic motivation of reinforcement and imitation learning for sequential tasks