mlsanityData to 7 Oct 2026

Learning to Assist Humans without Inferring Rewards

arXiv 2411.02623 ↗First posted 4 Nov 2024cs.AI cs.CY cs.HCcited by 12

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Abstract (arXiv)

Assistive agents should make humans' lives easier. Classically, such assistance is studied through the lens of inverse reinforcement learning, where an assistive agent (e.g., a chatbot, a robot) infers a human's intention and then selects actions to help the human reach that goal. This approach requires inferring intentions, which can be difficult in high-dimensional settings. We build upon prior work that studies assistance through the lens of empowerment: an assistive agent aims to maximize the influence of the human's actions such that they exert a greater control over the environmental outcomes and can solve tasks in fewer steps. We lift the major limitation of prior work in this area--scalability to high-dimensional settings--with contrastive successor representations. We formally prove that these representations estimate a similar notion of empowerment to that studied by prior work and provide a ready-made mechanism for optimizing it. Empirically, our proposed method outperforms prior methods on synthetic benchmarks, and scales to Overcooked, a cooperative game setting. Theoretically, our work connects ideas from information theory, neuroscience, and reinforcement learning, and charts a path for representations to play a critical role in solving assistive problems.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 39 of its 66 references that are in the map. First posted on arXiv 4 Nov 2024.

Builds on

39 of 66 references.

References · 39

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27 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 8; 2026: 3.

12 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2021Learning to Assist Agents by Observing Them
  2. 2020Imitating Interactive Intelligence
  3. 2025AssistanceZero: Scalably Solving Assistance Games
  4. 2026GazeVLA: Learning Human Intention for Robotic Manipulation
  5. 2020Action and Perception as Divergence Minimization
  6. 2021Making Human-Like Trade-offs in Constrained Environments by Learning from Demonstrations
  7. 2021Learning Human Rewards by Inferring Their Latent Intelligence Levels in Multi-Agent Games: A Theory-of-Mind Approach with Application to Driving Data
  8. 2022SARI: Shared Autonomy across Repeated Interaction