mlsanityData to 7 Oct 2026

Learned Belief Search: Efficiently Improving Policies in Partially Observable Settings

arXiv 2106.09086 ↗First posted 16 Jun 2021cs.AIcited by 10

Not on the map. Why?

Abstract (arXiv)

Search is an important tool for computing effective policies in single- and multi-agent environments, and has been crucial for achieving superhuman performance in several benchmark fully and partially observable games. However, one major limitation of prior search approaches for partially observable environments is that the computational cost scales poorly with the amount of hidden information. In this paper we present Learned Belief Search (LBS), a computationally efficient search procedure for partially observable environments. Rather than maintaining an exact belief distribution, LBS uses an approximate auto-regressive counterfactual belief that is learned as a supervised task. In multi-agent settings, LBS uses a novel public-private model architecture for underlying policies in order to efficiently evaluate these policies during rollouts. In the benchmark domain of Hanabi, LBS can obtain 55% ~ 91% of the benefit of exact search while reducing compute requirements by 35.8 × ~ 4.6 ×, allowing it to scale to larger settings that were inaccessible to previous search methods.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 16 of its 29 references that are in the map. First posted on arXiv 16 Jun 2021.

Builds on

16 of 29 references.

References · 16

  1. 2017Attention Is All You Needcited by 59,932
  2. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
  3. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
  4. 2015Deep Recurrent Q-Learning for Partially Observable MDPscited by 457
  5. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
  6. 2019The Hanabi Challenge: A New Frontier for AI Researchcited by 194
  7. 2020"Other-Play" for Zero-Shot Coordinationcited by 194
  8. 2021Off-Belief Learningcited by 72
  9. 2018Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learningcited by 67
  10. 2019Simplified Action Decoder for Deep Multi-Agent Reinforcement Learningcited by 47
  11. 2014Online Planning Algorithms for POMDPscited by 42
  12. 2019Rethinking Formal Models of Partially Observable Multiagent Decision Makingcited by 35
4 more
  1. 2019Improving Policies via Search in Cooperative Partially Observable Gamescited by 33
  2. 2019Diverse Agents for Ad-Hoc Cooperation in Hanabicited by 17
  3. 2020Joint Policy Search for Multi-agent Collaboration with Imperfect Informationcited by 13
  4. 2017Evaluating and Modelling Hanabi-Playing Agentscited by 9

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 3; 2022: 4; 2023: 1; 2024: 0; 2025: 1; 2026: 1.

10 papers.