mlsanityData to 7 Oct 2026

Learning Generative Interactive Environments By Trained Agent Exploration

arXiv 2409.06445 ↗First posted 10 Sep 2024cs.CV cs.AIcited by 4

On the map: World models → Latent dynamics models and model-based RL

Abstract (arXiv)

World models are increasingly pivotal in interpreting and simulating the rules and actions of complex environments. Genie, a recent model, excels at learning from visually diverse environments but relies on costly human-collected data. We observe that their alternative method of using random agents is too limited to explore the environment. We propose to improve the model by employing reinforcement learning based agents for data generation. This approach produces diverse datasets that enhance the model's ability to adapt and perform well across various scenarios and realistic actions within the environment. In this paper, we first release the model GenieRedux - an implementation based on Genie. Additionally, we introduce GenieRedux-G, a variant that uses the agent's readily available actions to factor out action prediction uncertainty during validation. Our evaluation, including a replication of the Coinrun case study, shows that GenieRedux-G achieves superior visual fidelity and controllability using the trained agent exploration. The proposed approach is reproducable, scalable and adaptable to new types of environments. Our codebase is available at https://github.com/insait-institute/GenieRedux .

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 19 of its 20 references that are in the map. First posted on arXiv 10 Sep 2024.

Builds on

19 of 20 references.

Closest ancestors · 6

Same direction, newest first

  1. 2023Transformer-based World Models Are Happy With 100k Interactions13 Mar
  2. 2023Mastering Diverse Domains through World Models10 Jan
  3. 2022Transformers are Sample-Efficient World Models1 Sep
  4. 2022TransDreamer: Reinforcement Learning with Transformer World Models19 Feb
  5. 2020Planning to Explore via Self-Supervised World Models12 May
  6. 2018World Models27 Mar

Other references · 13

  1. 2017Neural Discrete Representation Learningcited by 4,650
  2. 2018Learning Latent Dynamics for Planning from Pixelscited by 1,221
  3. 2021Train Short, Test Long: Attention with Linear Biases Enables Input Length Extrapolationcited by 1,085
  4. 2022MaskGIT: Masked Generative Image Transformercited by 1,082
  5. 2024Genie: Generative Interactive Environmentscited by 706
  6. 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 618
  7. 2022Phenaki: Variable Length Video Generation From Open Domain Textual Descriptioncited by 475
  8. 2021Conditional Positional Encodings for Vision Transformerscited by 402
  9. 2018Quantifying Generalization in Reinforcement Learningcited by 345
  10. 2020Spatial-Temporal Transformer Networks for Traffic Flow Forecastingcited by 179
  11. 2024Video as the New Language for Real-World Decision Makingcited by 86
  12. 2017Recurrent Environment Simulatorscited by 68
1 more
  1. 2021Playable Video Generationcited by 63

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 1.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Exploration-Driven Generative Interactive Environments
  2. 2022GriddlyJS: A Web IDE for Reinforcement Learning
  3. 2025Imagined Autocurricula
  4. 2023Learning Interactive Real-World Simulators
  5. 2025Behavioral Exploration: Learning to Explore via In-Context Adaptation
  6. 2025AutoEnv: Automated Environments for Measuring Cross-Environment Agent Learning
  7. 2024Autoverse: An Evolvable Game Language for Learning Robust Embodied Agents
  8. 2024Open-World Reinforcement Learning over Long Short-Term Imagination