Generalization and Exploration via Randomized Value Functions
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Abstract (arXiv)
We propose randomized least-squares value iteration (RLSVI) -- a new reinforcement learning algorithm designed to explore and generalize efficiently via linearly parameterized value functions. We explain why versions of least-squares value iteration that use Boltzmann or epsilon-greedy exploration can be highly inefficient, and we present computational results that demonstrate dramatic efficiency gains enjoyed by RLSVI. Further, we establish an upper bound on the expected regret of RLSVI that demonstrates near-optimality in a tabula rasa learning context. More broadly, our results suggest that randomized value functions offer a promising approach to tackling a critical challenge in reinforcement learning: synthesizing efficient exploration and effective generalization.
Key facts. Cited by 112 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Feb 2014.
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Citing papers per year: 2021: 23; 2022: 25; 2023: 21; 2024: 15; 2025: 17; 2026: 11.
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- 2023Thompson sampling for improved exploration in GFlowNetscited by 31
- 2021Minimax Regret for Stochastic Shortest Pathcited by 30
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- 2026Mathematical methods of reinforcement learning8 Jul 2026
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- 2026End-to-End Efficient RL for Linear Bellman Complete MDPs with Deterministic Transitions24 Mar 2026
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- 2026Optimism Stabilizes Thompson Sampling for Adaptive Inference5 Feb 2026
- 2026Is Pure Exploitation Sufficient in Exogenous MDPs with Linear Function Approximation?28 Jan 2026
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