Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration
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Abstract (arXiv)
The reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and realistic scenes should be free from obstructions by dynamic objects, maintain global texture consistency, and allow for unrestricted exploration. The current mainstream methods for image-driven scene construction involves iteratively refining the initial image using a moving virtual camera to generate the scene. However, previous methods struggle with visual discontinuities due to global texture inconsistencies under varying camera poses, and they frequently exhibit scene voids caused by foreground-background occlusions. To this end, we propose a novel layered 3D scene reconstruction framework from panoramic image, named Scene4U. Specifically, Scene4U integrates an open-vocabulary segmentation model with a large language model to decompose a real panorama into multiple layers. Then, we employs a layered repair module based on diffusion model to restore occluded regions using visual cues and depth information, generating a hierarchical representation of the scene. The multi-layer panorama is then initialized as a 3D Gaussian Splatting representation, followed by layered optimization, which ultimately produces an immersive 3D scene with semantic and structural consistency that supports free exploration. Scene4U outperforms state-of-the-art method, improving by 24.24% in LPIPS and 24.40% in BRISQUE, while also achieving the fastest training speed. Additionally, to demonstrate the robustness of Scene4U and allow users to experience immersive scenes from various landmarks, we build WorldVista3D dataset for 3D scene reconstruction, which contains panoramic images of globally renowned sites. The implementation code and dataset will be released at https://github.com/LongHZ140516/Scene4U .
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 43 of its 59 references that are in the map. First posted on arXiv 1 Apr 2025.
Builds on
43 of 59 references.
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31 more
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Built on by
Citing papers per year: 2025: 6; 2026: 5.
11 papers.
- 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixelscited by 94
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 8
- 2025MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layoutscited by 6
- 2026AnchoredDream: Zero-Shot 360deg Indoor Scene Generation from a Single View via Geometric Groundingcited by 5
- 2025RoomPlanner: Explicit Layout Planner for Easier LLM-Driven 3D Room Generationcited by 2
- 2025PrITTI: Primitive-based Generation of Controllable and Editable 3D Semantic Urban Scenescited by 1
- 2026CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View Synthesiscited by 1
- 2025Top2Pano: Learning to Generate Indoor Panoramas from Top-Down Viewcited by 0
- 2026Toward 360-Degree Indoor Panorama Editing via Tuning-Free Diffusion Model with Refocusing Cross-Attentioncited by 0
- 2026Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstructioncited by 0
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
- 2026Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction9 Jul 2026
- 2026Toward 360-Degree Indoor Panorama Editing via Tuning-Free Diffusion Model with Refocusing Cross-Attention12 Jun 2026
- 2026CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View Synthesis6 Mar 2026
- 2026AnchoredDream: Zero-Shot 360deg Indoor Scene Generation from a Single View via Geometric Grounding23 Jan 2026
- 2025MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts25 Nov 2025
- 2025RoomPlanner: Explicit Layout Planner for Easier LLM-Driven 3D Room Generation21 Nov 2025
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025
- 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels29 Jul 2025
- 2025Top2Pano: Learning to Generate Indoor Panoramas from Top-Down View28 Jul 2025
- 2025PrITTI: Primitive-based Generation of Controllable and Editable 3D Semantic Urban Scenes23 Jun 2025
Similar, not cited
Close in wording, no citation either way
- 2024LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation
- 2025ExScene: Free-View 3D Scene Reconstruction with Gaussian Splatting from a Single Image
- 2025HoloTime: Taming Video Diffusion Models for Panoramic 4D Scene Generation
- 2025Matrix-3D: Omnidirectional Explorable 3D World Generation
- 2026Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models
- 2024HoloDreamer: Holistic 3D Panoramic World Generation from Text Descriptions
- 20244K4DGen: Panoramic 4D Generation at 4K Resolution
- 2026Unravel: Recovering an Interactive 3D Scene from a Single Image