mlsanityData to 14 Oct 2026

HoloTime: Taming Video Diffusion Models for Panoramic 4D Scene Generation

arXiv 2504.21650 ↗First posted 30 Apr 2025cs.CVcited by 10

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

The rapid advancement of diffusion models holds the promise of revolutionizing the application of VR and AR technologies, which typically require scene-level 4D assets for user experience. Nonetheless, existing diffusion models predominantly concentrate on modeling static 3D scenes or object-level dynamics, constraining their capacity to provide truly immersive experiences. To address this issue, we propose HoloTime, a framework that integrates video diffusion models to generate panoramic videos from a single prompt or reference image, along with a 360-degree 4D scene reconstruction method that seamlessly transforms the generated panoramic video into 4D assets, enabling a fully immersive 4D experience for users. Specifically, to tame video diffusion models for generating high-fidelity panoramic videos, we introduce the 360World dataset, the first comprehensive collection of panoramic videos suitable for downstream 4D scene reconstruction tasks. With this curated dataset, we propose Panoramic Animator, a two-stage image-to-video diffusion model that can convert panoramic images into high-quality panoramic videos. Following this, we present Panoramic Space-Time Reconstruction, which leverages a space-time depth estimation method to transform the generated panoramic videos into 4D point clouds, enabling the optimization of a holistic 4D Gaussian Splatting representation to reconstruct spatially and temporally consistent 4D scenes. To validate the efficacy of our method, we conducted a comparative analysis with existing approaches, revealing its superiority in both panoramic video generation and 4D scene reconstruction. This demonstrates our method's capability to create more engaging and realistic immersive environments, thereby enhancing user experiences in VR and AR applications.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 7 of its 8 references that are in the map. First posted on arXiv 30 Apr 2025.

Builds on

7 of 8 references.

References · 7

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2024ShareGPT4Video: Improving Video Understanding and Generation with Better Captionscited by 388
  3. 2024ChronoMagic-Bench: A Benchmark for Metamorphic Evaluation of Text-to-Time-lapse Video Generationcited by 75
  4. 2023NOFA: NeRF-based One-shot Facial Avatar Reconstructioncited by 53
  5. 2024LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generationcited by 53
  6. 2022Text2Light: Zero-Shot Text-Driven HDR Panorama Generationcited by 24
  7. 2024ResVR: Joint Rescaling and Viewport Rendering of Omnidirectional Imagescited by 6

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 6; 2026: 4.

10 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024DynamicScaler: Seamless and Scalable Video Generation for Panoramic Scenes
  2. 2025PanoWorld-X: Generating Explorable Panoramic Worlds via Sphere-Aware Video Diffusion
  3. 2025ViewPoint: Panoramic Video Generation with Pretrained Diffusion Models
  4. 2025VideoPanda: Video Panoramic Diffusion with Multi-view Attention
  5. 2025Matrix-3D: Omnidirectional Explorable 3D World Generation
  6. 2024HoloDreamer: Holistic 3D Panoramic World Generation from Text Descriptions
  7. 20244K4DGen: Panoramic 4D Generation at 4K Resolution
  8. 2026Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation