Matrix games with bandit feedback
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Abstract (arXiv)
We study a version of the classical zero-sum matrix game with unknown payoff matrix and bandit feedback, where the players only observe each others actions and a noisy payoff. This generalizes the usual matrix game, where the payoff matrix is known to the players. Despite numerous applications, this problem has received relatively little attention. Although adversarial bandit algorithms achieve low regret, they do not exploit the matrix structure and perform poorly relative to the new algorithms. The main contributions are regret analyses of variants of UCB and K-learning that hold for any opponent, e.g., even when the opponent adversarially plays the best-response to the learner's mixed strategy. Along the way, we show that Thompson fails catastrophically in this setting and provide empirical comparison to existing algorithms.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Jun 2020.
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Citing papers per year: 2023: 2; 2024: 2; 2025: 5; 2026: 5.
14 papers.
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- 2023Probabilistic Inference in Reinforcement Learning Done Rightcited by 11
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedbackcited by 9
- 2023Instance-dependent Sample Complexity Bounds for Zero-sum Matrix Gamescited by 6
- 2026Provably Efficient Regularized Online RLHF with Generalized Bilinear Preferencescited by 5
- 2026Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regretcited by 3
- 2026Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actionscited by 2
- 2024Optimistic Thompson Sampling for No-Regret Learning in Unknown Gamescited by 1
- 2024Is Thompson Sampling Susceptible to Algorithmic Collusion?cited by 1
- 2025Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Gamescited by 1
- 2025Two-Player Zero-Sum Games with Bandit Feedbackcited by 1
- 2025Randomised Optimism via Competitive Co-Evolution for Matrix Games with Bandit Feedbackcited by 0
- 2025Learning in Matching Games with Bandit Feedbackcited by 0
2 more
- 2026Polylogarithmic Nash Regret in Matrix Games with Bandit Feedback28 Sep 2026
- 2026Minimax Last-Iterate Convergence in Matrix Games with Observed Actions28 Sep 2026
- 2026Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions10 May 2026
- 2026Provably Efficient Regularized Online RLHF with Generalized Bilinear Preferences26 Feb 2026
- 2026Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret6 Feb 2026
- 2025Two-Player Zero-Sum Games with Bandit Feedback17 Jun 2025
- 2025Learning in Matching Games with Bandit Feedback4 Jun 2025
- 2025Randomised Optimism via Competitive Co-Evolution for Matrix Games with Bandit Feedback19 May 2025
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback24 Feb 2025
- 2025Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games13 Feb 2025
- 2024Is Thompson Sampling Susceptible to Algorithmic Collusion?23 May 2024
- 2024Optimistic Thompson Sampling for No-Regret Learning in Unknown Games7 Feb 2024
2 more
- 2023Probabilistic Inference in Reinforcement Learning Done Rightcited by 11
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedbackcited by 9
- 2023Instance-dependent Sample Complexity Bounds for Zero-sum Matrix Gamescited by 6
- 2026Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regretcited by 3
- 2024Optimistic Thompson Sampling for No-Regret Learning in Unknown Gamescited by 1
- 2024Is Thompson Sampling Susceptible to Algorithmic Collusion?cited by 1
- 2025Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Gamescited by 1
- 2025Two-Player Zero-Sum Games with Bandit Feedbackcited by 1
- 2025Randomised Optimism via Competitive Co-Evolution for Matrix Games with Bandit Feedbackcited by 0
- 2025Learning in Matching Games with Bandit Feedbackcited by 0
- 2026Minimax Last-Iterate Convergence in Matrix Games with Observed Actionscited by 0
- 2026Polylogarithmic Nash Regret in Matrix Games with Bandit Feedbackcited by 0
- 2026Polylogarithmic Nash Regret in Matrix Games with Bandit Feedback28 Sep 2026
- 2026Minimax Last-Iterate Convergence in Matrix Games with Observed Actions28 Sep 2026
- 2026Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret6 Feb 2026
- 2025Two-Player Zero-Sum Games with Bandit Feedback17 Jun 2025
- 2025Learning in Matching Games with Bandit Feedback4 Jun 2025
- 2025Randomised Optimism via Competitive Co-Evolution for Matrix Games with Bandit Feedback19 May 2025
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback24 Feb 2025
- 2025Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games13 Feb 2025
- 2024Is Thompson Sampling Susceptible to Algorithmic Collusion?23 May 2024
- 2024Optimistic Thompson Sampling for No-Regret Learning in Unknown Games7 Feb 2024
- 2023Probabilistic Inference in Reinforcement Learning Done Right22 Nov 2023
- 2023Instance-dependent Sample Complexity Bounds for Zero-sum Matrix Games19 Mar 2023