Two-Player Zero-Sum Games with Bandit Feedback
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Abstract (arXiv)
We study a two-player zero-sum game in which the row player aims to maximize their payoff against a competing column player, under an unknown payoff matrix estimated through bandit feedback. We propose three algorithms based on the Explore-Then-Commit (ETC) and action pair elimination frameworks. The first adapts it to zero-sum games, the second incorporates adaptive elimination that leverages the varepsilon-Nash Equilibrium property to efficiently select the optimal action pair, and the third extends the elimination algorithm by employing non-uniform exploration. Our objective is to demonstrate the applicability of ETC and action pair elimination algorithms in a zero-sum game setting by focusing on learning pure strategy Nash Equilibria. A key contribution of our work is a derivation of instance-dependent upper bounds on the expected regret of our proposed algorithms, which has received limited attention in the literature on zero-sum games. Particularly, after T rounds, we achieve an instance-dependent regret upper bounds of O(Delta + √T) for ETC in zero-sum game setting and Oleft(fraclog (T Delta2)Deltaright) for the adaptive elimination algorithm and its variant with non-uniform exploration, where Delta denotes the suboptimality gap. Therefore, our results indicate that the ETC and action pair elimination algorithms perform effectively in zero-sum game settings, achieving regret bounds comparable to existing methods while providing insight through instance-dependent analysis.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 10 of its 38 references that are in the map. First posted on arXiv 17 Jun 2025.
Builds on
10 of 38 references.
References · 10
- 2015Explore no more: Improved high-probability regret bounds for non-stochastic banditscited by 120
- 2016On Explore-Then-Commit Strategiescited by 47
- 2019On Finding Local Nash Equilibria (and Only Local Nash Equilibria) in Zero-Sum Gamescited by 35
- 2023Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedbackcited by 30
- 2020Matrix games with bandit feedbackcited by 16
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedbackcited by 10
- 2023On the Limitations and Possibilities of Nash Regret Minimization in Zero-Sum Matrix Games under Noisy Feedbackcited by 8
- 2023Instance-dependent Sample Complexity Bounds for Zero-sum Matrix Gamescited by 7
- 2023Near-Optimal Pure Exploration in Matrix Games: A Generalization of Stochastic Bandits & Dueling Banditscited by 7
- 2019Risk-Averse Explore-Then-Commit Algorithms for Finite-Time Banditscited by 3
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Citing papers per year: 2026: 1.
1 paper.
- 2026Fairness in two-player zero-sum games with bandit feedback31 May 2026