Instance-dependent Sample Complexity Bounds for Zero-sum Matrix Games
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Abstract (arXiv)
We study the sample complexity of identifying an approximate equilibrium for two-player zero-sum n× 2 matrix games. That is, in a sequence of repeated game plays, how many rounds must the two players play before reaching an approximate equilibrium (e.g., Nash)? We derive instance-dependent bounds that define an ordering over game matrices that captures the intuition that the dynamics of some games converge faster than others. Specifically, we consider a stochastic observation model such that when the two players choose actions i and j, respectively, they both observe each other's played actions and a stochastic observation Xij such that mathbb E[ Xij] = Aij. To our knowledge, our work is the first case of instance-dependent lower bounds on the number of rounds the players must play before reaching an approximate equilibrium in the sense that the number of rounds depends on the specific properties of the game matrix A as well as the desired accuracy. We also prove a converse statement: there exist player strategies that achieve this lower bound.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 7 of its 26 references that are in the map. First posted on arXiv 19 Mar 2023.
Builds on
7 of 26 references.
References · 7
- 2014On the Complexity of Best Arm Identification in Multi-Armed Bandit Modelscited by 280
- 2013Optimization, Learning, and Games with Predictable Sequencescited by 187
- 2015Fast Convergence of Regularized Learning in Gamescited by 149
- 2018Bandit learning in concave N-person gamescited by 32
- 2020Matrix games with bandit feedbackcited by 14
- 2022Learning in Congestion Games with Bandit Feedbackcited by 10
- 2021Gap-Dependent Bounds for Two-Player Markov Gamescited by 5
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Citing papers per year: 2023: 1; 2024: 0; 2025: 3; 2026: 2.
6 papers.
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedbackcited by 9
- 2023Near-Optimal Pure Exploration in Matrix Games: A Generalization of Stochastic Bandits & Dueling Banditscited by 6
- 2026Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regretcited by 3
- 2025Two-Player Zero-Sum Games with Bandit Feedbackcited by 1
- 2025Pure Exploration with Infinite Answerscited by 0
- 2026Fairness in two-player zero-sum games with bandit feedbackcited by 0
- 2026Fairness in two-player zero-sum games with bandit feedback31 May 2026
- 2026Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret6 Feb 2026
- 2025Two-Player Zero-Sum Games with Bandit Feedback17 Jun 2025
- 2025Pure Exploration with Infinite Answers28 May 2025
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback24 Feb 2025
- 2023Near-Optimal Pure Exploration in Matrix Games: A Generalization of Stochastic Bandits & Dueling Bandits25 Oct 2023