No-Regret Online Reinforcement Learning with Adversarial Losses and Transitions
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Abstract (arXiv)
Existing online learning algorithms for adversarial Markov Decision Processes achieve O(√T) regret after T rounds of interactions even if the loss functions are chosen arbitrarily by an adversary, with the caveat that the transition function has to be fixed. This is because it has been shown that adversarial transition functions make no-regret learning impossible. Despite such impossibility results, in this work, we develop algorithms that can handle both adversarial losses and adversarial transitions, with regret increasing smoothly in the degree of maliciousness of the adversary. More concretely, we first propose an algorithm that enjoys widetildeO(√T + C^textsfP) regret where C^textsfP measures how adversarial the transition functions are and can be at most O(T). While this algorithm itself requires knowledge of C^textsfP, we further develop a black-box reduction approach that removes this requirement. Moreover, we also show that further refinements of the algorithm not only maintains the same regret bound, but also simultaneously adapts to easier environments (where losses are generated in a certain stochastically constrained manner as in Jin et al. [2021]) and achieves widetildeO(U + √UC^textsfL + C^textsfP) regret, where U is some standard gap-dependent coefficient and C^textsfL is the amount of corruption on losses.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 3 of its 32 references that are in the map. First posted on arXiv 27 May 2023.
Builds on
3 of 32 references.
References · 3
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Citing papers per year: 2023: 2; 2024: 4; 2025: 4; 2026: 3.
13 papers.
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- 2023Bypassing the Simulator: Near-Optimal Adversarial Linear Contextual Banditscited by 19
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedbackcited by 10
- 2024Corruption-Robust Linear Bandits: Minimax Optimality and Gap-Dependent Misspecificationcited by 7
- 2024Learning Constrained Markov Decision Processes With Non-stationary Rewards and Constraintscited by 5
- 2024MetaCURL: Non-stationary Concave Utility Reinforcement Learningcited by 4
- 2023Adaptive Online Non-stochastic Controlcited by 3
- 2025Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedbackcited by 2
- 2024Provably Efficient Reinforcement Learning for Adversarial Restless Multi-Armed Bandits with Unknown Transitions and Bandit Feedbackcited by 1
- 2025Beyond Slater's Condition in Online CMDPs with Stochastic and Adversarial Constraintscited by 1
- 2026Best-of-Both-Worlds for Heavy-Tailed Markov Decision Processescited by 1
- 2026Online Learning for Uninformed Markov Games: Empirical Nash-Value Regret and Non-Stationarity Adaptationcited by 1
- 2025Enhancing Online Reinforcement Learning with Meta-Learned Objective from Offline Datacited by 0
1 more
- 2026Truly Adapting to Adversarial Constraints in Constrained MABs16 Feb 2026
- 2026Online Learning for Uninformed Markov Games: Empirical Nash-Value Regret and Non-Stationarity Adaptation6 Feb 2026
- 2026Best-of-Both-Worlds for Heavy-Tailed Markov Decision Processes1 Feb 2026
- 2025Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedback20 Oct 2025
- 2025Beyond Slater's Condition in Online CMDPs with Stochastic and Adversarial Constraints24 Sep 2025
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback24 Feb 2025
- 2025Enhancing Online Reinforcement Learning with Meta-Learned Objective from Offline Data13 Jan 2025
- 2024Corruption-Robust Linear Bandits: Minimax Optimality and Gap-Dependent Misspecification10 Oct 2024
- 2024MetaCURL: Non-stationary Concave Utility Reinforcement Learning30 May 2024
- 2024Learning Constrained Markov Decision Processes With Non-stationary Rewards and Constraints23 May 2024
- 2024Provably Efficient Reinforcement Learning for Adversarial Restless Multi-Armed Bandits with Unknown Transitions and Bandit Feedback2 May 2024
- 2023Adaptive Online Non-stochastic Control2 Oct 2023
1 more
- 2024Learning Constrained Markov Decision Processes With Non-stationary Rewards and Constraintscited by 5
- 2024MetaCURL: Non-stationary Concave Utility Reinforcement Learningcited by 4
- 2024Provably Efficient Reinforcement Learning for Adversarial Restless Multi-Armed Bandits with Unknown Transitions and Bandit Feedbackcited by 1
- 2025Beyond Slater's Condition in Online CMDPs with Stochastic and Adversarial Constraintscited by 1
- 2025Beyond Slater's Condition in Online CMDPs with Stochastic and Adversarial Constraints24 Sep 2025
- 2024MetaCURL: Non-stationary Concave Utility Reinforcement Learning30 May 2024
- 2024Learning Constrained Markov Decision Processes With Non-stationary Rewards and Constraints23 May 2024
- 2024Provably Efficient Reinforcement Learning for Adversarial Restless Multi-Armed Bandits with Unknown Transitions and Bandit Feedback2 May 2024
- 2023Bypassing the Simulator: Near-Optimal Adversarial Linear Contextual Banditscited by 19
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedbackcited by 10
- 2024Corruption-Robust Linear Bandits: Minimax Optimality and Gap-Dependent Misspecificationcited by 7
- 2023Adaptive Online Non-stochastic Controlcited by 3
- 2025Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedbackcited by 2
- 2026Best-of-Both-Worlds for Heavy-Tailed Markov Decision Processescited by 1
- 2026Online Learning for Uninformed Markov Games: Empirical Nash-Value Regret and Non-Stationarity Adaptationcited by 1
- 2026Truly Adapting to Adversarial Constraints in Constrained MABscited by 0
- 2026Truly Adapting to Adversarial Constraints in Constrained MABs16 Feb 2026
- 2026Online Learning for Uninformed Markov Games: Empirical Nash-Value Regret and Non-Stationarity Adaptation6 Feb 2026
- 2026Best-of-Both-Worlds for Heavy-Tailed Markov Decision Processes1 Feb 2026
- 2025Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedback20 Oct 2025
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback24 Feb 2025
- 2024Corruption-Robust Linear Bandits: Minimax Optimality and Gap-Dependent Misspecification10 Oct 2024
- 2023Adaptive Online Non-stochastic Control2 Oct 2023
- 2023Bypassing the Simulator: Near-Optimal Adversarial Linear Contextual Bandits2 Sep 2023