mlsanityData to 7 Oct 2026

Near-Optimal Pure Exploration in Matrix Games: A Generalization of Stochastic Bandits & Dueling Bandits

arXiv 2310.16252 ↗First posted 25 Oct 2023cs.LG cs.GTcited by 6

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Abstract (arXiv)

We study the sample complexity of identifying the pure strategy Nash equilibrium (PSNE) in a two-player zero-sum matrix game with noise. Formally, we are given a stochastic model where any learner can sample an entry (i,j) of the input matrix A∈[-1,1]n× m and observe Ai,j+η where η is a zero-mean 1-sub-Gaussian noise. The aim of the learner is to identify the PSNE of A, whenever it exists, with high probability while taking as few samples as possible. Zhou et al. (2017) presents an instance-dependent sample complexity lower bound that depends only on the entries in the row and column in which the PSNE lies. We design a near-optimal algorithm whose sample complexity matches the lower bound, up to log factors. The problem of identifying the PSNE also generalizes the problem of pure exploration in stochastic multi-armed bandits and dueling bandits, and our result matches the optimal bounds, up to log factors, in both the settings.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 9 of its 32 references that are in the map. First posted on arXiv 25 Oct 2023.

Builds on

9 of 32 references.

References · 9

  1. 2014On the Complexity of Best Arm Identification in Multi-Armed Bandit Modelscited by 280
  2. 2013lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Banditscited by 148
  3. 2018Tsallis-INF: An Optimal Algorithm for Stochastic and Adversarial Banditscited by 123
  4. 2015Explore no more: Improved high-probability regret bounds for non-stochastic banditscited by 120
  5. 2018Preference-based Online Learning with Dueling Bandits: A Surveycited by 100
  6. 2016Towards Instance Optimal Bounds for Best Arm Identificationcited by 30
  7. 2020The Sample Complexity of Best-k Items Selection from Pairwise Comparisonscited by 9
  8. 2023Instance-dependent Sample Complexity Bounds for Zero-sum Matrix Gamescited by 6
  9. 2023On the Limitations and Possibilities of Nash Regret Minimization in Zero-Sum Matrix Games under Noisy Feedbackcited by 6

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 3; 2026: 2.

6 papers.