Near-Optimal Pure Exploration in Matrix Games: A Generalization of Stochastic Bandits & Dueling Bandits
Not on the map. Why?
Abstract (arXiv)
We study the sample complexity of identifying the pure strategy Nash equilibrium (PSNE) in a two-player zero-sum matrix game with noise. Formally, we are given a stochastic model where any learner can sample an entry (i,j) of the input matrix A∈[-1,1]n× m and observe Ai,j+η where η is a zero-mean 1-sub-Gaussian noise. The aim of the learner is to identify the PSNE of A, whenever it exists, with high probability while taking as few samples as possible. Zhou et al. (2017) presents an instance-dependent sample complexity lower bound that depends only on the entries in the row and column in which the PSNE lies. We design a near-optimal algorithm whose sample complexity matches the lower bound, up to log factors. The problem of identifying the PSNE also generalizes the problem of pure exploration in stochastic multi-armed bandits and dueling bandits, and our result matches the optimal bounds, up to log factors, in both the settings.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 9 of its 32 references that are in the map. First posted on arXiv 25 Oct 2023.
Builds on
9 of 32 references.
References · 9
- 2014On the Complexity of Best Arm Identification in Multi-Armed Bandit Modelscited by 280
- 2013lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Banditscited by 148
- 2018Tsallis-INF: An Optimal Algorithm for Stochastic and Adversarial Banditscited by 123
- 2015Explore no more: Improved high-probability regret bounds for non-stochastic banditscited by 120
- 2018Preference-based Online Learning with Dueling Bandits: A Surveycited by 100
- 2016Towards Instance Optimal Bounds for Best Arm Identificationcited by 30
- 2020The Sample Complexity of Best-k Items Selection from Pairwise Comparisonscited by 9
- 2023Instance-dependent Sample Complexity Bounds for Zero-sum Matrix Gamescited by 6
- 2023On the Limitations and Possibilities of Nash Regret Minimization in Zero-Sum Matrix Games under Noisy Feedbackcited by 6
Built on by
Citing papers per year: 2024: 1; 2025: 3; 2026: 2.
6 papers.
- 2024Active Preference Optimization for Sample Efficient RLHFcited by 61
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedbackcited by 9
- 2026Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regretcited by 3
- 2025Two-Player Zero-Sum Games with Bandit Feedbackcited by 1
- 2025Pure Exploration with Infinite Answerscited by 0
- 2026Tree-Guided Identify-Then-Exploit: A Unified Framework of Best Arm Identification and Regret Minimization for Dueling Banditscited by 0
- 2026Tree-Guided Identify-Then-Exploit: A Unified Framework of Best Arm Identification and Regret Minimization for Dueling Bandits1 Jun 2026
- 2026Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret6 Feb 2026
- 2025Two-Player Zero-Sum Games with Bandit Feedback17 Jun 2025
- 2025Pure Exploration with Infinite Answers28 May 2025
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback24 Feb 2025
- 2024Active Preference Optimization for Sample Efficient RLHF16 Feb 2024