SP-SLAM: Neural Real-Time Dense SLAM With Scene Priors
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Abstract (arXiv)
Neural implicit representations have recently shown promising progress in dense Simultaneous Localization And Mapping (SLAM). However, existing works have shortcomings in terms of reconstruction quality and real-time performance, mainly due to inflexible scene representation strategy without leveraging any prior information. In this paper, we introduce SP-SLAM, a novel neural RGB-D SLAM system that performs tracking and mapping in real-time. SP-SLAM computes depth images and establishes sparse voxel-encoded scene priors near the surfaces to achieve rapid convergence of the model. Subsequently, the encoding voxels computed from single-frame depth image are fused into a global volume, which facilitates high-fidelity surface reconstruction. Simultaneously, we employ tri-planes to store scene appearance information, striking a balance between achieving high-quality geometric texture mapping and minimizing memory consumption. Furthermore, in SP-SLAM, we introduce an effective optimization strategy for mapping, allowing the system to continuously optimize the poses of all historical input frames during runtime without increasing computational overhead. We conduct extensive evaluations on five benchmark datasets (Replica, ScanNet, TUM RGB-D, Synthetic RGB-D, 7-Scenes). The results demonstrate that, compared to existing methods, we achieve superior tracking accuracy and reconstruction quality, while running at a significantly faster speed.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 37 of its 59 references that are in the map. First posted on arXiv 11 Jan 2025.
Builds on
37 of 59 references.
References · 37
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25 more
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
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- 2020D3VO: Deep Depth, Deep Pose and Deep Uncertainty for Monocular Visual Odometrycited by 206
- 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 183
- 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
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- 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
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Built on by
Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2025ADA-DPM: A Neural Descriptors-based Adaptive Noise Filtering Strategy for SLAMcited by 0
- 2025Image-Plane Geometric Decoding for View-Invariant Indoor Scene Reconstructioncited by 0
- 2026Mono-Hydra++: Real-Time Monocular Scene Graph Construction with Multi-Task Learning for 3D Indoor Mappingcited by 0
- 2026Mono-Hydra++: Real-Time Monocular Scene Graph Construction with Multi-Task Learning for 3D Indoor Mapping17 May 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2025Image-Plane Geometric Decoding for View-Invariant Indoor Scene Reconstruction30 Sep 2025
- 2025ADA-DPM: A Neural Descriptors-based Adaptive Noise Filtering Strategy for SLAM22 Jun 2025