Physically-guided Image Generation for Multi-Projection Mapping
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Abstract (arXiv)
Projection Mapping (PM) enables seamless superimposition of digital content onto real-world 3D objects, serving as a fundamental technique for immersive visualization, digital twins, and interactive art. Although text-to-image diffusion models have greatly facilitated customized content creation, directly integrating them into practical PM pipelines remains challenging due to the mismatch between idealized 2D generation and physical constraints. To bridge this gap, this paper formalizes two application-level generative paradigms: the cooperative paradigm (harmonizing generated semantics with physical attributes) and the adversarial paradigm (eliminating surface interference via radiometric compensation). Based on this, we propose ConPhyG, a unified controllable physically-guided generative multi-projection mapping framework that enables creators to interactively adjust physical constraints and flexibly switch generative paradigms. In cooperative mode, multi-dimensional physical priors (per-pixel gamut, depth, and edges) are injected into the diffusion process. In adversarial mode, the framework releases the generative potential and applies bounded numerical optimization for multi-projector radiometric compensation. It allows users to dynamically switch constraints to balance artistic freedom with physical feasibility. Furthermore, we extend ConPhyG to 360-degree multi-view consistent PM using a sequential generation strategy. Quantitative and qualitative evaluations on a real-world four-projector setup demonstrate that ConPhyG significantly outperforms state-of-the-art methods in geometric alignment, gamut utilization, and semantic fidelity.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 19 of its 56 references that are in the map. First posted on arXiv 21 Jun 2026.
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19 of 56 references.
References · 19
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
- 2023SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesiscited by 4,356
- 2022BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generationcited by 4,322
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
- 2021Vision Transformers for Dense Predictioncited by 1,803
- 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,495
- 2024SANA: Efficient High-Resolution Image Synthesis with Linear Diffusion Transformerscited by 340
- 2024ControlNet++: Improving Conditional Controls with Efficient Consistency Feedbackcited by 154
- 2025RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illuminationcited by 23
- 2020End-to-end Full Projector Compensationcited by 10
- 2019End-to-end Projector Photometric Compensationcited by 8
7 more
- 2023Neural Projection Mapping Using Reflectance Fieldscited by 8
- 2019CompenNet++: End-to-end Full Projector Compensationcited by 7
- 2024Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Handscited by 7
- 2023CompenHR: Efficient Full Compensation for High-resolution Projectorcited by 6
- 2024GS-ProCams: Gaussian Splatting-based Projector-Camera Systemscited by 6
- 2025LAPIG: Language Guided Projector Image Generation with Surface Adaptation and Stylizationcited by 2
- 2025Robust Single-shot Structured Light 3D Imaging via Neural Feature Decodingcited by 2
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- 2024DreamMapping: High-Fidelity Text-to-3D Generation via Variational Distribution Mapping
- 2026RefAny3D: 3D Asset-Referenced Diffusion Models for Image Generation
- 2024DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting
- 2024PaintScene4D: Consistent 4D Scene Generation from Text Prompts
- 2024Direct and Explicit 3D Generation from a Single Image