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Shadowless Projection Mapping for Tabletop Workspaces with Synthetic Aperture Projector

arXiv 2603.11551 ↗First posted 12 Mar 2026cs.HC cs.CV cs.GRcited by 0

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Abstract (arXiv)

Projection mapping (PM) enables augmented reality (AR) experiences without requiring users to wear head-mounted displays and supports multi-user interaction. It is regarded as a promising technology for a variety of applications in which users interact with content superimposed onto augmented objects in tabletop workspaces, including remote collaboration, healthcare, industrial design, urban planning, artwork creation, and office work. However, conventional PM systems often suffer from projection shadows when users occlude the light path. Prior approaches employing multiple distributed projectors can compensate for occlusion, but suffer from latency due to computational processing, degrading the user experience. In this research, we introduce a synthetic-aperture PM system that uses a significantly larger number of projectors, arranged densely in the environment, to achieve delay-free, shadowless projection for tabletop workspaces without requiring computational compensation. To address spatial resolution degradation caused by subpixel misalignment among overlaid projections, we develop and validate an offline blur compensation method whose computation time remains independent of the number of projectors. Furthermore, we demonstrate that our shadowless PM plays a critical role in achieving a fundamental goal of PM: altering material properties without evoking projection-like impression. Specifically, we define this perceptual impression as ``sense of projection (SoP)'' and establish a PM design framework to minimize the SoP based on user studies.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 5 of its 57 references that are in the map. First posted on arXiv 12 Mar 2026.

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References · 5

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2024Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Handscited by 7
  3. 2024Projection Mapping under Environmental Lighting by Replacing Room Lights with Heterogeneous Projectorscited by 6
  4. 2024GS-ProCams: Gaussian Splatting-based Projector-Camera Systemscited by 6
  5. 2021Directionally Decomposing Structured Light for Projector Calibrationcited by 3

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