mlsanityData to 7 Oct 2026

Abstract Rendering: Computing All that is Seen in Gaussian Splat Scenes

arXiv 2503.00308 ↗First posted 1 Mar 2025cs.CVcited by 0

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Abstract (arXiv)

We introduce abstract rendering, a method for computing a set of images by rendering a scene from a continuously varying range of camera positions. The resulting abstract image-which encodes an infinite collection of possible renderings-is represented using constraints on the image matrix, enabling rigorous uncertainty propagation through the rendering process. This capability is particularly valuable for the formal verification of vision-based autonomous systems and other safety-critical applications. Our approach operates on Gaussian splat scenes, an emerging representation in computer vision and robotics. We leverage efficient piecewise linear bound propagation to abstract fundamental rendering operations, while addressing key challenges that arise in matrix inversion and depth sorting-two operations not directly amenable to standard approximations. To handle these, we develop novel linear relational abstractions that maintain precision while ensuring computational efficiency. These abstractions not only power our abstract rendering algorithm but also provide broadly applicable tools for other rendering problems. Our implementation, AbstractSplat, is optimized for scalability, handling up to 750k Gaussians while allowing users to balance memory and runtime through tile and batch-based computation. Compared to the only existing abstract image method for mesh-based scenes, AbstractSplat achieves 2-14x speedups while preserving precision. Our results demonstrate that continuous camera motion, rotations, and scene variations can be rigorously analyzed at scale, making abstract rendering a powerful tool for uncertainty-aware vision applications.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 14 of its 25 references that are in the map. First posted on arXiv 1 Mar 2025.

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References · 14

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  3. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
  4. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
  5. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  6. 2018Efficient Neural Network Robustness Certification with General Activation Functionscited by 439
  7. 2021Advances in Neural Renderingcited by 365
  8. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  9. 2020Verification of Deep Convolutional Neural Networks Using ImageStarscited by 75
  10. 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Surveycited by 72
  11. 2024Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collectionscited by 28
  12. 2019Neural Voxel Renderer: Learning an Accurate and Controllable Rendering Toolcited by 20
2 more
  1. 2024GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splattingcited by 13
  2. 2024Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Realitycited by 10

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