mlsanityData to 14 Oct 2026

OG-Mapping: Octree-based Structured 3D Gaussians for Online Dense Mapping

arXiv 2408.17223 ↗First posted 30 Aug 2024cs.CVcited by 3

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Abstract (arXiv)

3D Gaussian splatting (3DGS) has recently demonstrated promising advancements in RGB-D online dense mapping. Nevertheless, existing methods excessively rely on per-pixel depth cues to perform map densification, which leads to significant redundancy and increased sensitivity to depth noise. Additionally, explicitly storing 3D Gaussian parameters of room-scale scene poses a significant storage challenge. In this paper, we introduce OG-Mapping, which leverages the robust scene structural representation capability of sparse octrees, combined with structured 3D Gaussian representations, to achieve efficient and robust online dense mapping. Moreover, OG-Mapping employs an anchor-based progressive map refinement strategy to recover the scene structures at multiple levels of detail. Instead of maintaining a small number of active keyframes with a fixed keyframe window as previous approaches do, a dynamic keyframe window is employed to allow OG-Mapping to better tackle false local minima and forgetting issues. Experimental results demonstrate that OG-Mapping delivers more robust and superior realism mapping results than existing Gaussian-based RGB-D online mapping methods with a compact model, and no additional post-processing is required.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 35 of its 50 references that are in the map. First posted on arXiv 30 Aug 2024.

Builds on

35 of 50 references.

References · 35

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  6. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  7. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  8. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  9. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
  10. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  11. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
  12. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
23 more
  1. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  2. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  3. 2023Gaussian Splatting SLAMcited by 415
  4. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  5. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  6. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  7. 2020D3VO: Deep Depth, Deep Pose and Deep Uncertainty for Monocular Visual Odometrycited by 206
  8. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 184
  9. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  10. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  11. 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
  12. 2017CNN-SLAM: Real-time dense monocular SLAM with learned depth predictioncited by 152
  13. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
  14. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
  15. 2016BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integrationcited by 116
  16. 2023PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustmentcited by 63
  17. 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
  18. 2022SHINE-Mapping: Large-Scale 3D Mapping Using Sparse Hierarchical Implicit Neural Representationscited by 44
  19. 2021TANDEM: Tracking and Dense Mapping in Real-time using Deep Multi-view Stereocited by 39
  20. 2018Online Temporal Calibration for Monocular Visual-Inertial Systemscited by 26
  21. 2023H2-Mapping: Real-time Dense Mapping Using Hierarchical Hybrid Representationcited by 23
  22. 2024NGM-SLAM: Gaussian Splatting SLAM with Radiance Field Submapcited by 8
  23. 2024H3-Mapping: Quasi-Heterogeneous Feature Grids for Real-time Dense Mapping Using Hierarchical Hybrid Representationcited by 3

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