OG-Mapping: Octree-based Structured 3D Gaussians for Online Dense Mapping
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Abstract (arXiv)
3D Gaussian splatting (3DGS) has recently demonstrated promising advancements in RGB-D online dense mapping. Nevertheless, existing methods excessively rely on per-pixel depth cues to perform map densification, which leads to significant redundancy and increased sensitivity to depth noise. Additionally, explicitly storing 3D Gaussian parameters of room-scale scene poses a significant storage challenge. In this paper, we introduce OG-Mapping, which leverages the robust scene structural representation capability of sparse octrees, combined with structured 3D Gaussian representations, to achieve efficient and robust online dense mapping. Moreover, OG-Mapping employs an anchor-based progressive map refinement strategy to recover the scene structures at multiple levels of detail. Instead of maintaining a small number of active keyframes with a fixed keyframe window as previous approaches do, a dynamic keyframe window is employed to allow OG-Mapping to better tackle false local minima and forgetting issues. Experimental results demonstrate that OG-Mapping delivers more robust and superior realism mapping results than existing Gaussian-based RGB-D online mapping methods with a compact model, and no additional post-processing is required.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 35 of its 50 references that are in the map. First posted on arXiv 30 Aug 2024.
Builds on
35 of 50 references.
References · 35
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- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
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- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
23 more
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2023Gaussian Splatting SLAMcited by 415
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
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- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2020D3VO: Deep Depth, Deep Pose and Deep Uncertainty for Monocular Visual Odometrycited by 206
- 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 184
- 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
- 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
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- 2017CNN-SLAM: Real-time dense monocular SLAM with learned depth predictioncited by 152
- 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
- 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
- 2016BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integrationcited by 116
- 2023PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustmentcited by 63
- 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
- 2022SHINE-Mapping: Large-Scale 3D Mapping Using Sparse Hierarchical Implicit Neural Representationscited by 44
- 2021TANDEM: Tracking and Dense Mapping in Real-time using Deep Multi-view Stereocited by 39
- 2018Online Temporal Calibration for Monocular Visual-Inertial Systemscited by 26
- 2023H2-Mapping: Real-time Dense Mapping Using Hierarchical Hybrid Representationcited by 23
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- 2024H3-Mapping: Quasi-Heterogeneous Feature Grids for Real-time Dense Mapping Using Hierarchical Hybrid Representationcited by 3
Built on by
Citing papers per year: 2025: 3.
3 papers.
- 2025EmbodieDreamer: Advancing Real2Sim2Real Transfer for Policy Training via Embodied World Modelingcited by 29
- 2025Rad-GS: Radar-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environmentscited by 0
- 2025CUS-GS: A Compact Unified Structured Gaussian Splatting Framework for Multimodal Scene Representationcited by 0
- 2025CUS-GS: A Compact Unified Structured Gaussian Splatting Framework for Multimodal Scene Representation22 Nov 2025
- 2025Rad-GS: Radar-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environments20 Nov 2025
- 2025EmbodieDreamer: Advancing Real2Sim2Real Transfer for Policy Training via Embodied World Modeling7 Jul 2025