mlsanityData to 7 Oct 2026

NGM-SLAM: Gaussian Splatting SLAM with Radiance Field Submap

arXiv 2405.05702 ↗First posted 9 May 2024cs.ROcited by 8

Not on the map. Why?

Abstract (arXiv)

SLAM systems based on Gaussian Splatting have garnered attention due to their capabilities for rapid real-time rendering and high-fidelity mapping. However, current Gaussian Splatting SLAM systems usually struggle with large scene representation and lack effective loop closure detection. To address these issues, we introduce NGM-SLAM, the first 3DGS based SLAM system that utilizes neural radiance field submaps for progressive scene expression, effectively integrating the strengths of neural radiance fields and 3D Gaussian Splatting. We utilize neural radiance field submaps as supervision and achieve high-quality scene expression and online loop closure adjustments through Gaussian rendering of fused submaps. Our results on multiple real-world scenes and large-scale scene datasets demonstrate that our method can achieve accurate hole filling and high-quality scene expression, supporting monocular, stereo, and RGB-D inputs, and achieving state-of-the-art scene reconstruction and tracking performance.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 May 2024.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 5; 2025: 2; 2026: 1.

8 papers.