mlsanityData to 7 Oct 2026

LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming

arXiv 2408.14823 ↗First posted 27 Aug 2024cs.CV cs.MMcited by 0

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Abstract (arXiv)

The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive streaming and progressive rendering. Our method constructs a layered structure for cumulative representation, incorporates dynamic opacity optimization to maintain visual fidelity, and utilizes occupancy maps to efficiently manage Gaussian splats. This proposed model offers a progressive representation supporting a continuous rendering quality adapted for bandwidth-aware streaming. Extensive experiments validate the effectiveness of our approach in balancing visual fidelity with the compactness of the model, with up to 50.71% improvement in SSIM, 286.53% improvement in LPIPS with 23% of the original model size, and shows its potential for bandwidth-adapted 3D streaming and rendering applications.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 37 of its 84 references that are in the map. First posted on arXiv 27 Aug 2024.

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37 of 84 references.

References · 37

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
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  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
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  11. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  12. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
25 more
  1. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  2. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
  3. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  4. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
  5. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
  6. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
  7. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
  8. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
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  10. 2020PIE-NET: Parametric Inference of Point Cloud Edgescited by 67
  11. 2022DeepLSD: Line Segment Detection and Refinement with Deep Image Gradientscited by 58
  12. 2024Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesiscited by 56
  13. 2024GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingcited by 52
  14. 20233D Line Mapping Revisitedcited by 39
  15. 2021PC2WF: 3D Wireframe Reconstruction from Raw Point Cloudscited by 33
  16. 2020TP-LSD: Tri-Points Based Line Segment Detectorcited by 31
  17. 2017Fast Resampling of 3D Point Clouds via Graphscited by 25
  18. 2023NEF: Neural Edge Fields for 3D Parametric Curve Reconstruction from Multi-view Imagescited by 22
  19. 2021ELSD: Efficient Line Segment Detector and Descriptorcited by 18
  20. 20243DGS-ReLoc: 3D Gaussian Splatting for Map Representation and Visual ReLocalizationcited by 15
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  23. 20243D Neural Edge Reconstructioncited by 12
  24. 2022Volumetric video streaming: Current approaches and implementationscited by 9
  25. 2022Progressive Multi-scale Light Field Networkscited by 3

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