LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming
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Abstract (arXiv)
The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive streaming and progressive rendering. Our method constructs a layered structure for cumulative representation, incorporates dynamic opacity optimization to maintain visual fidelity, and utilizes occupancy maps to efficiently manage Gaussian splats. This proposed model offers a progressive representation supporting a continuous rendering quality adapted for bandwidth-aware streaming. Extensive experiments validate the effectiveness of our approach in balancing visual fidelity with the compactness of the model, with up to 50.71% improvement in SSIM, 286.53% improvement in LPIPS with 23% of the original model size, and shows its potential for bandwidth-adapted 3D streaming and rendering applications.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 37 of its 84 references that are in the map. First posted on arXiv 27 Aug 2024.
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37 of 84 references.
References · 37
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25 more
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