mlsanityData to 14 Oct 2026

MixLight: Borrowing the Best of both Spherical Harmonics and Gaussian Models

arXiv 2404.12768 ↗First posted 19 Apr 2024cs.CV cs.AI cs.GRcited by 1

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Abstract (arXiv)

Accurately estimating scene lighting is critical for applications such as mixed reality. Existing works estimate illumination by generating illumination maps or regressing illumination parameters. However, the method of generating illumination maps has poor generalization performance and parametric models such as Spherical Harmonic (SH) and Spherical Gaussian (SG) fall short in capturing high-frequency or low-frequency components. This paper presents MixLight, a joint model that utilizes the complementary characteristics of SH and SG to achieve a more complete illumination representation, which uses SH and SG to capture low-frequency ambient and high-frequency light sources respectively. In addition, a special spherical light source sparsemax (SLSparsemax) module that refers to the position and brightness relationship between spherical light sources is designed to improve their sparsity, which is significant but omitted by prior works. Extensive experiments demonstrate that MixLight surpasses state-of-the-art (SOTA) methods on multiple metrics. In addition, experiments on Web Dataset also show that MixLight as a parametric method has better generalization performance than non-parametric methods.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 27 of its 51 references that are in the map. First posted on arXiv 19 Apr 2024.

Builds on

27 of 51 references.

References · 27

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15 more
  1. 2024SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relightingcited by 67
  2. 2022StyleLight: HDR Panorama Generation for Lighting Estimation and Editingcited by 59
  3. 2020EMLight: Lighting Estimation via Spherical Distribution Approximationcited by 48
  4. 2021Neural Video Portrait Relighting in Real-time via Consistency Modelingcited by 46
  5. 2021FaceScape: 3D Facial Dataset and Benchmark for Single-View 3D Face Reconstructioncited by 36
  6. 2023EverLight: Indoor-Outdoor Editable HDR Lighting Estimationcited by 32
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  11. 2021Sparse Needlets for Lighting Estimation with Spherical Transport Losscited by 18
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  14. 2016What Is Around The Camera?cited by 10
  15. 2020Deep Lighting Environment Map Estimation from Spherical Panoramascited by 9

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