mlsanityData to 14 Oct 2026

VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Rooms

arXiv 2503.14427 ↗First posted 18 Mar 2025cs.AIcited by 6

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Abstract (arXiv)

Escape rooms present a unique cognitive challenge that demands exploration-driven planning: with the sole instruction to 'escape the room', players must actively search their environment, collecting information, and finding solutions through repeated trial and error. Motivated by this, we introduce VisEscape, a benchmark of 20 virtual escape rooms specifically designed to evaluate AI models under these challenging conditions, where success depends not only on solving isolated puzzles but also on iteratively constructing and refining spatial-temporal knowledge of a dynamically changing environment. On VisEscape, we observe that even state-of-the-art multi-modal models generally fail to escape the rooms, showing considerable variation in their progress and problem-solving approaches. We find that integrating memory management and reasoning contributes to efficient exploration and enables successive hypothesis formulation and testing, thereby leading to significant improvements in dynamic and exploration-driven environments

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 47 of its 62 references that are in the map. First posted on arXiv 18 Mar 2025.

Builds on

47 of 62 references.

References · 47

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35 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 3.

6 papers.