VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Rooms
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Abstract (arXiv)
Escape rooms present a unique cognitive challenge that demands exploration-driven planning: with the sole instruction to 'escape the room', players must actively search their environment, collecting information, and finding solutions through repeated trial and error. Motivated by this, we introduce VisEscape, a benchmark of 20 virtual escape rooms specifically designed to evaluate AI models under these challenging conditions, where success depends not only on solving isolated puzzles but also on iteratively constructing and refining spatial-temporal knowledge of a dynamically changing environment. On VisEscape, we observe that even state-of-the-art multi-modal models generally fail to escape the rooms, showing considerable variation in their progress and problem-solving approaches. We find that integrating memory management and reasoning contributes to efficient exploration and enables successive hypothesis formulation and testing, thereby leading to significant improvements in dynamic and exploration-driven environments
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 47 of its 62 references that are in the map. First posted on arXiv 18 Mar 2025.
Builds on
47 of 62 references.
References · 47
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35 more
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Built on by
Citing papers per year: 2025: 3; 2026: 3.
6 papers.
- 2025Perception, Reason, Think, and Plan: A Survey on Large Multimodal Reasoning Modelscited by 90
- 2025TextAtari: 100K Frames Game Playing with Language Agentscited by 6
- 2025FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Gamescited by 3
- 2026Reasoning over Video: Evaluating How MLLMs Extract, Integrate, and Reconstruct Spatiotemporal Evidencecited by 1
- 2026Evaluating Time Awareness and Cross-modal Active Perception of Large Models via 4D Escape Room Taskcited by 0
- 2026AgentEscapeBench: Evaluating Out-of-Domain Tool-Grounded Reasoning in LLM Agentscited by 0
- 2026AgentEscapeBench: Evaluating Out-of-Domain Tool-Grounded Reasoning in LLM Agents8 May 2026
- 2026Evaluating Time Awareness and Cross-modal Active Perception of Large Models via 4D Escape Room Task16 Mar 2026
- 2026Reasoning over Video: Evaluating How MLLMs Extract, Integrate, and Reconstruct Spatiotemporal Evidence13 Mar 2026
- 2025FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games1 Sep 2025
- 2025TextAtari: 100K Frames Game Playing with Language Agents4 Jun 2025
- 2025Perception, Reason, Think, and Plan: A Survey on Large Multimodal Reasoning Models8 May 2025