mlsanityData to 14 Oct 2026

AsgardBench -- Evaluating Visually Grounded Interactive Planning Under Minimal Feedback

arXiv 2603.15888 ↗First posted 16 Mar 2026cs.AI cs.CV cs.ROcited by 1

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Abstract (arXiv)

With AsgardBench we aim to evaluate visually grounded, high-level action sequence generation and interactive planning, focusing specifically on plan adaptation during execution based on visual observations rather than navigation or low-level manipulation. In the landscape of embodied AI benchmarks, AsgardBench targets the capability category of interactive planning, which is more sophisticated than offline high-level planning as it requires agents to revise plans in response to environmental feedback, yet remains distinct from low-level execution. Unlike prior embodied AI benchmarks that conflate reasoning with navigation or provide rich corrective feedback that substitutes for perception, AsgardBench restricts agent input to images, action history, and lightweight success/failure signals, isolating interactive planning in a controlled simulator without low-level control noise. The benchmark contains 108 task instances spanning 12 task types, each systematically varied through object state, placement, and scene configuration. These controlled variations create conditional branches in which a single instruction can require different action sequences depending on what the agent observes, emphasizing conditional branching and plan repair during execution. Our evaluations of leading vision language models show that performance drops sharply without visual input, revealing weaknesses in visual grounding and state tracking that ultimately undermine interactive planning. Our benchmark zeroes in on a narrower question: can a model actually use what it sees to adapt a plan when things do not go as expected?

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 14 of its 17 references that are in the map. First posted on arXiv 16 Mar 2026.

Builds on

14 of 17 references.

References · 14

  1. 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 2,006
  2. 2022WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agentscited by 1,251
  3. 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,205
  4. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,027
  5. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
  6. 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 783
  7. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
  8. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
  9. 2025EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agentscited by 221
  10. 2024Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Makingcited by 144
  11. 2024LoTa-Bench: Benchmarking Language-oriented Task Planners for Embodied Agentscited by 51
  12. 2024ReALFRED: An Embodied Instruction Following Benchmark in Photo-Realistic Environmentscited by 16
2 more
  1. 2024ET-Plan-Bench: Embodied Task-level Planning Benchmark Towards Spatial-Temporal Cognition with Foundation Modelscited by 13
  2. 2024Can-Do! A Dataset and Neuro-Symbolic Grounded Framework for Embodied Planning with Large Multimodal Modelscited by 3

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Citing papers per year: 2026: 1.

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  1. 2026Plan-Bench: Can Existing VLMs Go Well Beyond Perception to Reason and Plan in Embodied Worlds?
  2. 2026RoboAgent: Chaining Basic Capabilities for Embodied Task Planning
  3. 2026ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints
  4. 2025Reinforced Reasoning for Embodied Planning
  5. 2025CookBench: A Long-Horizon Embodied Planning Benchmark for Complex Cooking Scenarios
  6. 2025World-aware Planning Narratives Enhance Large Vision-Language Model Planner
  7. 2026RxBrain: Embodied Cognition Foundation Model with Joint Language-Visual Reasoning and Imagination
  8. 2026From Perception to Action: An Interactive Benchmark for Vision Reasoning