Efficient Depth-Guided Urban View Synthesis
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Abstract (arXiv)
Recent advances in implicit scene representation enable high-fidelity street view novel view synthesis. However, existing methods optimize a neural radiance field for each scene, relying heavily on dense training images and extensive computation resources. To mitigate this shortcoming, we introduce a new method called Efficient Depth-Guided Urban View Synthesis (EDUS) for fast feed-forward inference and efficient per-scene fine-tuning. Different from prior generalizable methods that infer geometry based on feature matching, EDUS leverages noisy predicted geometric priors as guidance to enable generalizable urban view synthesis from sparse input images. The geometric priors allow us to apply our generalizable model directly in the 3D space, gaining robustness across various sparsity levels. Through comprehensive experiments on the KITTI-360 and Waymo datasets, we demonstrate promising generalization abilities on novel street scenes. Moreover, our results indicate that EDUS achieves state-of-the-art performance in sparse view settings when combined with fast test-time optimization.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 55 of its 57 references that are in the map. First posted on arXiv 17 Jul 2024.
Builds on
55 of 57 references.
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Citing papers per year: 2024: 2; 2025: 4; 2026: 1.
7 papers.
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Drivingcited by 90
- 2025EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesiscited by 21
- 2025See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpaintingcited by 12
- 2025Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpaintingcited by 11
- 2024DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scenecited by 5
- 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesiscited by 3
- 2025Towards Depth Foundation Model: Recent Trends in Vision-Based Depth Estimationcited by 2
- 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis22 Jan 2026
- 2025See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting30 Oct 2025
- 2025Towards Depth Foundation Model: Recent Trends in Vision-Based Depth Estimation15 Jul 2025
- 2025Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting15 Apr 2025
- 2025EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis26 Mar 2025
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving2 Dec 2024
- 2024DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene23 Jul 2024