mlsanityData to 7 Oct 2026

Learning with Unreliability: Fast Few-shot Voxel Radiance Fields with Relative Geometric Consistency

arXiv 2403.17638 ↗First posted 26 Mar 2024cs.CVcited by 6

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Abstract (arXiv)

We propose a voxel-based optimization framework, ReVoRF, for few-shot radiance fields that strategically address the unreliability in pseudo novel view synthesis. Our method pivots on the insight that relative depth relationships within neighboring regions are more reliable than the absolute color values in disoccluded areas. Consequently, we devise a bilateral geometric consistency loss that carefully navigates the trade-off between color fidelity and geometric accuracy in the context of depth consistency for uncertain regions. Moreover, we present a reliability-guided learning strategy to discern and utilize the variable quality across synthesized views, complemented by a reliability-aware voxel smoothing algorithm that smoothens the transition between reliable and unreliable data patches. Our approach allows for a more nuanced use of all available data, promoting enhanced learning from regions previously considered unsuitable for high-quality reconstruction. Extensive experiments across diverse datasets reveal that our approach attains significant gains in efficiency and accuracy, delivering rendering speeds of 3 FPS, 7 mins to train a 360^circ scene, and a 5% improvement in PSNR over existing few-shot methods. Code is available at https://github.com/HKCLynn/ReVoRF.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 46 of its 54 references that are in the map. First posted on arXiv 26 Mar 2024.

Builds on

46 of 54 references.

References · 46

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
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  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2017What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?cited by 2,335
  6. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
  7. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  8. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  9. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  10. 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,484
  11. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  12. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
34 more
  1. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  2. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  3. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
  4. 2018Evidential Deep Learning to Quantify Classification Uncertaintycited by 728
  5. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  6. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  7. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
  8. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  9. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  10. 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
  11. 2019Deep Evidential Regressioncited by 354
  12. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
  13. 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
  14. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  15. 2021Editing Conditional Radiance Fieldscited by 222
  16. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  17. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  18. 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
  19. 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 180
  20. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 142
  21. 2023DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Modelscited by 127
  22. 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 124
  23. 2021Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representationscited by 80
  24. 2022Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantificationcited by 71
  25. 2022Improved Direct Voxel Grid Optimization for Radiance Fields Reconstructioncited by 61
  26. 2023GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistencycited by 54
  27. 2022Uncertainty Guided Policy for Active Robotic 3D Reconstruction using Neural Radiance Fieldscited by 53
  28. 2022VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relightingcited by 37
  29. 2023Active Implicit Object Reconstruction using Uncertainty-guided Next-Best-View Optimizationcited by 27
  30. 2022Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolationcited by 26
  31. 2023VGOS: Voxel Grid Optimization for View Synthesis from Sparse Inputscited by 16
  32. 2022VM-NeRF: Tackling Sparsity in NeRF with View Morphingcited by 6
  33. 2020Relative Depth Estimation as a Ranking Problemcited by 4
  34. 2023Single-View View Synthesis with Self-Rectified Pseudo-Stereocited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 2; 2026: 1.

6 papers.