mlsanityData to 14 Oct 2026

See, Think, Act: Online Shopper Behavior Simulation with VLM Agents

arXiv 2510.19245 ↗First posted 22 Oct 2025cs.CY cs.AI cs.HCcited by 5

On the map: LLM reasoning → Reasoning for agents, planning and code

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Abstract (arXiv)

LLMs have recently demonstrated strong potential in simulating online shopper behavior. Prior work has improved action prediction by applying SFT on action traces with LLM-generated rationales, and by leveraging RL to further enhance reasoning capabilities. Despite these advances, current approaches rely on text-based inputs and overlook the essential role of visual perception in shaping human decision-making during web GUI interactions. In this paper, we investigate the integration of visual information, specifically webpage screenshots, into behavior simulation via VLMs, leveraging OPeRA dataset. By grounding agent decision-making in both textual and visual modalities, we aim to narrow the gap between synthetic agents and real-world users, thereby enabling more cognitively aligned simulations of online shopping behavior. Specifically, we employ SFT for joint action prediction and rationale generation, conditioning on the full interaction context, which comprises action history, past HTML observations, and the current webpage screenshot. To further enhance reasoning capabilities, we integrate RL with a hierarchical reward structure, scaled by a difficulty-aware factor that prioritizes challenging decision points. Empirically, our studies show that incorporating visual grounding yields substantial gains: the combination of text and image inputs improves exact match accuracy by more than 6% over text-only inputs. These results indicate that multi-modal grounding not only boosts predictive accuracy but also enhances simulation fidelity in visually complex environments, which captures nuances of human attention and decision-making that text-only agents often miss. Finally, we revisit the design space of behavior simulation frameworks, identify key methodological limitations, and propose future research directions toward building efficient and effective human behavior simulators.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 54 of its 69 references that are in the map. First posted on arXiv 22 Oct 2025.

Builds on

54 of 69 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025Hierarchical Memory for High-Efficiency Long-Term Reasoning in LLM Agents23 Jul
  2. 2024ExACT: Teaching AI Agents to Explore with Reflective-MCTS and Exploratory Learning2 Oct

Other references · 52

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  38. 2024CXSimulator: A User Behavior Simulation using LLM Embeddings for Web-Marketing Campaign Assessmentcited by 8

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 5.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Towards Faithful Simulation of Human Shopping Behavior ↗
  2. 2025Can LLM Agents Simulate Multi-Turn Human Behavior? Evidence from Real Online Customer Behavior Data
  3. 2025Customer-R1: Personalized Simulation of Human Behaviors via RL-based LLM Agent in Online Shopping
  4. 2026The Behavioral Fabric of LLM-Powered GUI Agents: Human Values and Interaction Outcomes
  5. 2025To See or To Read: User Behavior Reasoning in Multimodal LLMs
  6. 2026VISTA: A Versatile Interactive User Simulation Toolkit for Agent Evaluation
  7. 2025ShoppingBench: A Real-World Intent-Grounded Shopping Benchmark for LLM-based Agents
  8. 2026Improving Behavioral Alignment in LLM Social Simulations via Context Formation and Navigation