See, Think, Act: Online Shopper Behavior Simulation with VLM Agents
On the map: LLM reasoning → Reasoning for agents, planning and code
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Abstract (arXiv)
LLMs have recently demonstrated strong potential in simulating online shopper behavior. Prior work has improved action prediction by applying SFT on action traces with LLM-generated rationales, and by leveraging RL to further enhance reasoning capabilities. Despite these advances, current approaches rely on text-based inputs and overlook the essential role of visual perception in shaping human decision-making during web GUI interactions. In this paper, we investigate the integration of visual information, specifically webpage screenshots, into behavior simulation via VLMs, leveraging OPeRA dataset. By grounding agent decision-making in both textual and visual modalities, we aim to narrow the gap between synthetic agents and real-world users, thereby enabling more cognitively aligned simulations of online shopping behavior. Specifically, we employ SFT for joint action prediction and rationale generation, conditioning on the full interaction context, which comprises action history, past HTML observations, and the current webpage screenshot. To further enhance reasoning capabilities, we integrate RL with a hierarchical reward structure, scaled by a difficulty-aware factor that prioritizes challenging decision points. Empirically, our studies show that incorporating visual grounding yields substantial gains: the combination of text and image inputs improves exact match accuracy by more than 6% over text-only inputs. These results indicate that multi-modal grounding not only boosts predictive accuracy but also enhances simulation fidelity in visually complex environments, which captures nuances of human attention and decision-making that text-only agents often miss. Finally, we revisit the design space of behavior simulation frameworks, identify key methodological limitations, and propose future research directions toward building efficient and effective human behavior simulators.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 54 of its 69 references that are in the map. First posted on arXiv 22 Oct 2025.
Builds on
54 of 69 references.
Closest ancestors · 2
Same direction, newest first
- 2025Hierarchical Memory for High-Efficiency Long-Term Reasoning in LLM Agents23 Jul
- 2024ExACT: Teaching AI Agents to Explore with Reflective-MCTS and Exploratory Learning2 Oct
Other references · 52
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50 most cited of 52 All 52 (JSON)
Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026ShopGym: An Integrated Framework for Realistic Simulation and Scalable Benchmarking of E-Commerce Web Agentscited by 5
- 2026SimGym: Traffic-Grounded Browser Agents for Offline A/B Testing in E-Commercecited by 4
- 2026SimGym: A Framework for A/B Test Simulation in E-Commerce with Traffic-Grounded VLM Agentscited by 1
- 2026Architecture-Sensitive Supervised Fine-Tuning for Screen-Conditioned Action Prediction: A PiSAR Benchmarkcited by 0
- 2026Inverse Theory of Mind Modeling for Content Recommendation: From Web Browsing to Dynamic Intelligent Interfacescited by 0
- 2026Inverse Theory of Mind Modeling for Content Recommendation: From Web Browsing to Dynamic Intelligent Interfaces11 Aug 2026
- 2026Architecture-Sensitive Supervised Fine-Tuning for Screen-Conditioned Action Prediction: A PiSAR Benchmark28 May 2026
- 2026SimGym: A Framework for A/B Test Simulation in E-Commerce with Traffic-Grounded VLM Agents19 May 2026
- 2026ShopGym: An Integrated Framework for Realistic Simulation and Scalable Benchmarking of E-Commerce Web Agents15 May 2026
- 2026SimGym: Traffic-Grounded Browser Agents for Offline A/B Testing in E-Commerce1 Feb 2026
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