Do Egocentric Video-Language Models Truly Understand Hand-Object Interactions?
Not on the map. Why?
Abstract (arXiv)
Egocentric video-language pretraining is a crucial step in advancing the understanding of hand-object interactions in first-person scenarios. Despite successes on existing testbeds, we find that current EgoVLMs can be easily misled by simple modifications, such as changing the verbs or nouns in interaction descriptions, with models struggling to distinguish between these changes. This raises the question: Do EgoVLMs truly understand hand-object interactions? To address this question, we introduce a benchmark called EgoHOIBench, revealing the performance limitation of current egocentric models when confronted with such challenges. We attribute this performance gap to insufficient fine-grained supervision and the greater difficulty EgoVLMs experience in recognizing verbs compared to nouns. To tackle these issues, we propose a novel asymmetric contrastive objective named EgoNCE++. For the video-to-text objective, we enhance text supervision by generating negative captions using large language models or leveraging pretrained vocabulary for HOI-related word substitutions. For the text-to-video objective, we focus on preserving an object-centric feature space that clusters video representations based on shared nouns. Extensive experiments demonstrate that EgoNCE++ significantly enhances EgoHOI understanding, leading to improved performance across various EgoVLMs in tasks such as multi-instance retrieval, action recognition, and temporal understanding. Our code is available at https://github.com/xuboshen/EgoNCEpp.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 51 of its 63 references that are in the map. First posted on arXiv 28 May 2024.
Builds on
51 of 63 references.
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38 more
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Citing papers per year: 2024: 1; 2025: 6; 2026: 4.
11 papers.
- 2025Visual Large Language Models for Generalized and Specialized Applicationscited by 36
- 2025Exo2Ego: Exocentric Knowledge Guided MLLM for Egocentric Video Understandingcited by 25
- 2024CaRe-Ego: Contact-aware Relationship Modeling for Egocentric Interactive Hand-object Segmentationcited by 7
- 2025EgoDTM: Towards 3D-Aware Egocentric Video-Language Pretrainingcited by 5
- 2025ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity Recognitioncited by 3
- 2026EgoHandICL: Egocentric 3D Hand Reconstruction with In-Context Learningcited by 3
- 2025HanDyVQA: A Video QA Benchmark for Fine-Grained Hand-Object Interaction Dynamicscited by 2
- 2025Leveraging Auxiliary Information in Text-to-Video Retrieval: A Reviewcited by 1
- 2026From Perception to Planning: Evolving Ego-Centric Task-Oriented Spatiotemporal Reasoning via Curriculum Learningcited by 1
- 2026Do Egocentric Video-Language Models Capture Both Hand- and Object-Centric Cues?cited by 0
- 2026G3Ego: Gaze-Guided Graphs for Egocentric Action Understandingcited by 0
- 2026G3Ego: Gaze-Guided Graphs for Egocentric Action Understanding20 Aug 2026
- 2026Do Egocentric Video-Language Models Capture Both Hand- and Object-Centric Cues?9 Jul 2026
- 2026From Perception to Planning: Evolving Ego-Centric Task-Oriented Spatiotemporal Reasoning via Curriculum Learning12 Apr 2026
- 2026EgoHandICL: Egocentric 3D Hand Reconstruction with In-Context Learning27 Jan 2026
- 2025HanDyVQA: A Video QA Benchmark for Fine-Grained Hand-Object Interaction Dynamics30 Nov 2025
- 2025Leveraging Auxiliary Information in Text-to-Video Retrieval: A Review29 May 2025
- 2025ProbRes: Probabilistic Jump Diffusion for Open-World Egocentric Activity Recognition4 Apr 2025
- 2025EgoDTM: Towards 3D-Aware Egocentric Video-Language Pretraining19 Mar 2025
- 2025Exo2Ego: Exocentric Knowledge Guided MLLM for Egocentric Video Understanding12 Mar 2025
- 2025Visual Large Language Models for Generalized and Specialized Applications6 Jan 2025
- 2024CaRe-Ego: Contact-aware Relationship Modeling for Egocentric Interactive Hand-object Segmentation8 Jul 2024