HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis
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Abstract (arXiv)
Tri-plane-like representations have been widely adopted in 3D-aware GANs for head image synthesis and other 3D object/scene modeling tasks due to their efficiency. However, querying features via Cartesian coordinate projection often leads to feature entanglement, which results in mirroring artifacts. A recent work, SphereHead, attempted to address this issue by introducing spherical tri-planes based on a spherical coordinate system. While it successfully mitigates feature entanglement, SphereHead suffers from uneven mapping between the square feature maps and the spherical planes, leading to inefficient feature map utilization during rendering and difficulties in generating fine image details. Moreover, both tri-plane and spherical tri-plane representations share a subtle yet persistent issue: feature penetration across convolutional channels can cause interference between planes, particularly when one plane dominates the others. These challenges collectively prevent tri-plane-based methods from reaching their full potential. In this paper, we systematically analyze these problems for the first time and propose innovative solutions to address them. Specifically, we introduce a novel hybrid-plane (hy-plane for short) representation that combines the strengths of both planar and spherical planes while avoiding their respective drawbacks. We further enhance the spherical plane by replacing the conventional theta-phi warping with a novel near-equal-area warping strategy, which maximizes the effective utilization of the square feature map. In addition, our generator synthesizes a single-channel unified feature map instead of multiple feature maps in separate channels, thereby effectively eliminating feature penetration. With a series of technical improvements, our hy-plane representation enables our method, HyPlaneHead, to achieve state-of-the-art performance in full-head image synthesis.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 56 of its 72 references that are in the map. First posted on arXiv 20 Sep 2025.
Builds on
56 of 72 references.
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38 more
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50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2025: 1; 2026: 5.
6 papers.
- 2025Bringing Your Portrait to 3D Presencecited by 3
- 2026Condition Matters in Full-head 3D GANscited by 2
- 2026EmbedTalk: Talking Head Synthesis using Gaussian Embeddingscited by 0
- 2026Giving Faces Their Feelings Back: Explicit Emotion Control for Feedforward Single-Image 3D Head Avatarscited by 0
- 2026Sculpting NeRF Geometry: Human-Preference Fine-Tuning of a 3D-Aware Face GANcited by 0
- 2026GeoFace: Consistent Multi-View Face Generation with Geometry-Constrained Diffusioncited by 0
- 2026GeoFace: Consistent Multi-View Face Generation with Geometry-Constrained Diffusion26 Jun 2026
- 2026Sculpting NeRF Geometry: Human-Preference Fine-Tuning of a 3D-Aware Face GAN25 Jun 2026
- 2026Giving Faces Their Feelings Back: Explicit Emotion Control for Feedforward Single-Image 3D Head Avatars16 Apr 2026
- 2026EmbedTalk: Talking Head Synthesis using Gaussian Embeddings8 Mar 2026
- 2026Condition Matters in Full-head 3D GANs6 Feb 2026
- 2025Bringing Your Portrait to 3D Presence27 Nov 2025