mlsanityData to 7 Oct 2026

Approximate exploitability: Learning a best response in large games

arXiv 2004.09677 ↗First posted 20 Apr 2020cs.LG stat.MLcited by 23

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Abstract (arXiv)

Researchers have demonstrated that neural networks are vulnerable to adversarial examples and subtle environment changes, both of which one can view as a form of distribution shift. To humans, the resulting errors can look like blunders, eroding trust in these agents. In prior games research, agent evaluation often focused on the in-practice game outcomes. While valuable, such evaluation typically fails to evaluate robustness to worst-case outcomes. Prior research in computer poker has examined how to assess such worst-case performance, both exactly and approximately. Unfortunately, exact computation is infeasible with larger domains, and existing approximations rely on poker-specific knowledge. We introduce ISMCTS-BR, a scalable search-based deep reinforcement learning algorithm for learning a best response to an agent, thereby approximating worst-case performance. We demonstrate the technique in several two-player zero-sum games against a variety of agents, including several AlphaZero-based agents.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Apr 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 4; 2023: 8; 2024: 3; 2025: 3; 2026: 4.

23 papers.

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  1. 2023Evaluating Superhuman Models with Consistency Checkscited by 47
  2. 2023Diversifying AI: Towards Creative Chess with AlphaZerocited by 15
  3. 2022Last-Iterate Convergence with Full and Noisy Feedback in Two-Player Zero-Sum Gamescited by 9
  4. 2021Search in Imperfect Information Gamescited by 8
  5. 2022Mutation-Driven Follow the Regularized Leader for Last-Iterate Convergence in Zero-Sum Gamescited by 8
  6. 2023Population-based Evaluation in Repeated Rock-Paper-Scissors as a Benchmark for Multiagent Reinforcement Learningcited by 5
  7. 2023The Adaptive Arms Race: Redefining Robustness in AI Securitycited by 4
  8. 2024Multi-Agent Diagnostics for Robustness via Illuminated Diversitycited by 4
  9. 2022BRExIt: On Opponent Modelling in Expert Iterationcited by 2
  10. 2023The Update-Equivalence Framework for Decision-Time Planningcited by 2
  11. 2023JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Gamescited by 2
  12. 2026Game-Theoretic Co-Evolution for LLM-Based Heuristic Discoverycited by 2
11 more
  1. 2024Offline Fictitious Self-Play for Competitive Gamescited by 1
  2. 2024Learning to Beat ByteRL: Exploitability of Collectible Card Game Agentscited by 1
  3. 2025On the Power of Perturbation under Sampling in Solving Extensive-Form Gamescited by 1
  4. 2026How Much Due Diligence Before You Bid? Learning in Intractable Takeover Auctionscited by 1
  5. 2022Finding mixed-strategy equilibria of continuous-action games without gradients using randomized policy networkscited by 0
  6. 2023ApproxED: Approximate exploitability descent via learned best responsescited by 0
  7. 2023Combining a Meta-Policy and Monte-Carlo Planning for Scalable Type-Based Reasoning in Partially Observable Environmentscited by 0
  8. 2025Beyond Game Theory Optimal: Profit-Maximizing Poker Agents for No-Limit Holdemcited by 0
  9. 2025Outbidding and Outbluffing Elite Humans: Mastering Liar's Poker via Self-Play and Reinforcement Learningcited by 0
  10. 2026A Structural Threshold in Decision Capacity Governs Collapse in Self-Play Reinforcement Learningcited by 0
  11. 2026Communicating Chess Strategies in Natural Languagecited by 0