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Hierarchical Macro Strategy Model for MOBA Game AI

arXiv 1812.07887 ↗First posted 19 Dec 2018cs.MA cs.AIcited by 12

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Abstract (arXiv)

The next challenge of game AI lies in Real Time Strategy (RTS) games. RTS games provide partially observable gaming environments, where agents interact with one another in an action space much larger than that of GO. Mastering RTS games requires both strong macro strategies and delicate micro level execution. Recently, great progress has been made in micro level execution, while complete solutions for macro strategies are still lacking. In this paper, we propose a novel learning-based Hierarchical Macro Strategy model for mastering MOBA games, a sub-genre of RTS games. Trained by the Hierarchical Macro Strategy model, agents explicitly make macro strategy decisions and further guide their micro level execution. Moreover, each of the agents makes independent strategy decisions, while simultaneously communicating with the allies through leveraging a novel imitated cross-agent communication mechanism. We perform comprehensive evaluations on a popular 5v5 Multiplayer Online Battle Arena (MOBA) game. Our 5-AI team achieves a 48% winning rate against human player teams which are ranked top 1% in the player ranking system.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 19 Dec 2018.

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Citing papers per year: 2021: 2; 2022: 3; 2023: 3; 2024: 2; 2025: 2.

12 papers.