Hierarchical Macro Strategy Model for MOBA Game AI
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Abstract (arXiv)
The next challenge of game AI lies in Real Time Strategy (RTS) games. RTS games provide partially observable gaming environments, where agents interact with one another in an action space much larger than that of GO. Mastering RTS games requires both strong macro strategies and delicate micro level execution. Recently, great progress has been made in micro level execution, while complete solutions for macro strategies are still lacking. In this paper, we propose a novel learning-based Hierarchical Macro Strategy model for mastering MOBA games, a sub-genre of RTS games. Trained by the Hierarchical Macro Strategy model, agents explicitly make macro strategy decisions and further guide their micro level execution. Moreover, each of the agents makes independent strategy decisions, while simultaneously communicating with the allies through leveraging a novel imitated cross-agent communication mechanism. We perform comprehensive evaluations on a popular 5v5 Multiplayer Online Battle Arena (MOBA) game. Our 5-AI team achieves a 48% winning rate against human player teams which are ranked top 1% in the player ranking system.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 19 Dec 2018.
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Citing papers per year: 2021: 2; 2022: 3; 2023: 3; 2024: 2; 2025: 2.
12 papers.
- 2022Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learningcited by 28
- 2021LINDA: Multi-Agent Local Information Decomposition for Awareness of Teammatescited by 9
- 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Gamescited by 9
- 2021Learning Diverse Policies in MOBA Games via Macro-Goalscited by 7
- 2023Towards Effective and Interpretable Human-Agent Collaboration in MOBA Games: A Communication Perspectivecited by 5
- 2024Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gaincited by 5
- 2022Enabling All In-Edge Deep Learning: A Literature Reviewcited by 4
- 2024Guiding Multi-agent Multi-task Reinforcement Learning by a Hierarchical Framework with Logical Reward Shapingcited by 4
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
- 2023JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Gamescited by 2
- 2023Policy Diversity for Cooperative Agentscited by 2
- 2025Causal Mean Field Multi-Agent Reinforcement Learningcited by 0
- 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games3 Sep 2025
- 2025Causal Mean Field Multi-Agent Reinforcement Learning20 Feb 2025
- 2024Guiding Multi-agent Multi-task Reinforcement Learning by a Hierarchical Framework with Logical Reward Shaping2 Nov 2024
- 2024Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain28 Jan 2024
- 2023Policy Diversity for Cooperative Agents28 Aug 2023
- 2023JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Games9 Aug 2023
- 2023Towards Effective and Interpretable Human-Agent Collaboration in MOBA Games: A Communication Perspective23 Apr 2023
- 2022Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learning18 Sep 2022
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022Enabling All In-Edge Deep Learning: A Literature Review7 Apr 2022
- 2021Learning Diverse Policies in MOBA Games via Macro-Goals27 Oct 2021
- 2021LINDA: Multi-Agent Local Information Decomposition for Awareness of Teammates26 Sep 2021