mlsanityData to 14 Oct 2026

Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games

arXiv 2106.04958 ↗First posted 9 Jun 2021cs.MA cs.AI cs.GTcited by 14

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Abstract (arXiv)

Measuring and promoting policy diversity is critical for solving games with strong non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). With that in mind, maintaining a pool of diverse policies via open-ended learning is an attractive solution, which can generate auto-curricula to avoid being exploited. However, in conventional open-ended learning algorithms, there are no widely accepted definitions for diversity, making it hard to construct and evaluate the diverse policies. In this work, we summarize previous concepts of diversity and work towards offering a unified measure of diversity in multi-agent open-ended learning to include all elements in Markov games, based on both Behavioral Diversity (BD) and Response Diversity (RD). At the trajectory distribution level, we re-define BD in the state-action space as the discrepancies of occupancy measures. For the reward dynamics, we propose RD to characterize diversity through the responses of policies when encountering different opponents. We also show that many current diversity measures fall in one of the categories of BD or RD but not both. With this unified diversity measure, we design the corresponding diversity-promoting objective and population effectivity when seeking the best responses in open-ended learning. We validate our methods in both relatively simple games like matrix game, non-transitive mixture model, and the complex textitGoogle Research Football environment. The population found by our methods reveals the lowest exploitability, highest population effectivity in matrix game and non-transitive mixture model, as well as the largest goal difference when interacting with opponents of various levels in textitGoogle Research Football.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 22 of its 44 references that are in the map. First posted on arXiv 9 Jun 2021.

Builds on

22 of 44 references.

References · 22

  1. 2016Generative Adversarial Imitation Learningcited by 1,597
  2. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 883
  3. 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 752
  4. 2017Learning Robust Rewards with Adversarial Inverse Reinforcement Learningcited by 490
  5. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 268
  6. 2019Google Research Football: A Novel Reinforcement Learning Environmentcited by 260
  7. 2019A Divergence Minimization Perspective on Imitation Learning Methodscited by 190
  8. 2020Effective Diversity in Population Based Reinforcement Learningcited by 119
  9. 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
  10. 2020Game-Theoretic Multiagent Reinforcement Learningcited by 94
  11. 2020Towards Playing Full MOBA Games with Deep Reinforcement Learningcited by 78
  12. 2020Real World Games Look Like Spinning Topscited by 66
10 more
  1. 2020Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Gamescited by 47
  2. 2019Random Expert Distillation: Imitation Learning via Expert Policy Support Estimationcited by 42
  3. 2020Energy-Based Imitation Learningcited by 40
  4. 2021Modelling Behavioural Diversity for Learning in Open-Ended Gamescited by 39
  5. 2020Multi-Agent Determinantal Q-Learningcited by 36
  6. 2019Diversity-Inducing Policy Gradient: Using Maximum Mean Discrepancy to Find a Set of Diverse Policiescited by 34
  7. 2018GDPP: Learning Diverse Generations Using Determinantal Point Processcited by 26
  8. 2021Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systemscited by 24
  9. 2021Online Double Oraclecited by 18
  10. 2017Diversity-Promoting Bayesian Learning of Latent Variable Modelscited by 5

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Citing papers per year: 2021: 6; 2022: 2; 2023: 4; 2024: 2.

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