mlsanityData to 7 Oct 2026

SeqHAND:RGB-Sequence-Based 3D Hand Pose and Shape Estimation

arXiv 2007.05168 ↗First posted 10 Jul 2020cs.CVcited by 34

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Abstract (arXiv)

3D hand pose estimation based on RGB images has been studied for a long time. Most of the studies, however, have performed frame-by-frame estimation based on independent static images. In this paper, we attempt to not only consider the appearance of a hand but incorporate the temporal movement information of a hand in motion into the learning framework for better 3D hand pose estimation performance, which leads to the necessity of a large scale dataset with sequential RGB hand images. We propose a novel method that generates a synthetic dataset that mimics natural human hand movements by re-engineering annotations of an extant static hand pose dataset into pose-flows. With the generated dataset, we train a newly proposed recurrent framework, exploiting visuo-temporal features from sequential images of synthetic hands in motion and emphasizing temporal smoothness of estimations with a temporal consistency constraint. Our novel training strategy of detaching the recurrent layer of the framework during domain finetuning from synthetic to real allows preservation of the visuo-temporal features learned from sequential synthetic hand images. Hand poses that are sequentially estimated consequently produce natural and smooth hand movements which lead to more robust estimations. We show that utilizing temporal information for 3D hand pose estimation significantly enhances general pose estimations by outperforming state-of-the-art methods in experiments on hand pose estimation benchmarks.

Key facts. Cited by 34 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Jul 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 7; 2022: 7; 2023: 9; 2024: 6; 2025: 2; 2026: 3.

34 papers.

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  1. 2021MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Imagecited by 74
  2. 2021Model-based 3D Hand Reconstruction via Self-Supervised Learningcited by 65
  3. 2022Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolutioncited by 54
  4. 2022UmeTrack: Unified multi-view end-to-end hand tracking for VRcited by 48
  5. 2021Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstructioncited by 44
  6. 2021Hand Image Understanding via Deep Multi-Task Learningcited by 31
  7. 2022State of the Art in Dense Monocular Non-Rigid 3D Reconstructioncited by 30
  8. 2022Consistent 3D Hand Reconstruction in Video via self-supervised Learningcited by 28
  9. 2023HMP: Hand Motion Priors for Pose and Shape Estimation from Videocited by 23
  10. 2023Deformer: Dynamic Fusion Transformer for Robust Hand Pose Estimationcited by 21
  11. 2025Predicting 4D Hand Trajectory from Monocular Videoscited by 19
  12. 2023High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decompositioncited by 18
22 more
  1. 2022PoseBERT: A Generic Transformer Module for Temporal 3D Human Modelingcited by 15
  2. 2024Complementing Event Streams and RGB Frames for Hand Mesh Reconstructioncited by 14
  3. 2024HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactionscited by 13
  4. 2021HandVoxNet++: 3D Hand Shape and Pose Estimation using Voxel-Based Neural Networkscited by 11
  5. 2023Recovering 3D Hand Mesh Sequence from a Single Blurry Image: A New Dataset and Temporal Unfoldingcited by 10
  6. 2023FourierHandFlow: Neural 4D Hand Representation Using Fourier Query Flowcited by 10
  7. 2024MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraintscited by 9
  8. 2022S2Contact: Graph-based Network for 3D Hand-Object Contact Estimation with Semi-Supervised Learningcited by 8
  9. 2021Multi-View Video-Based 3D Hand Pose Estimationcited by 6
  10. 2023PHRIT: Parametric Hand Representation with Implicit Templatecited by 5
  11. 2025Diffusion-based 3D Hand Motion Recovery with Intuitive Physicscited by 5
  12. 2024ThermoHands: A Benchmark for 3D Hand Pose Estimation from Egocentric Thermal Imagescited by 4
  13. 2021Dynamic Iterative Refinement for Efficient 3D Hand Pose Estimationcited by 3
  14. 2023Semi-supervised Hand Appearance Recovery via Structure Disentanglement and Dual Adversarial Discriminationcited by 2
  15. 2023ShapeGraFormer: GraFormer-Based Network for Hand-Object Reconstruction from a Single Depth Mapcited by 2
  16. 2024SiMA-Hand: Boosting 3D Hand-Mesh Reconstruction by Single-to-Multi-View Adaptationcited by 2
  17. 2024V-Hands: Touchscreen-based Hand Tracking for Remote Whiteboard Interactioncited by 2
  18. 2026Open-CHOIR: Open-World Contact-Aware 4D Hand-Object Interaction Reconstructioncited by 2
  19. 2022Learning Sequential Contexts using Transformer for 3D Hand Pose Estimationcited by 1
  20. 2023Exploiting Spatial-Temporal Context for Interacting Hand Reconstruction on Monocular RGB Videocited by 1
  21. 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
  22. 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 0