SA-3DGS: A Self-Adaptive Compression Method for 3D Gaussian Splatting
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Abstract (arXiv)
Recent advancements in 3D Gaussian Splatting have enhanced efficient and high-quality novel view synthesis. However, representing scenes requires a large number of Gaussian points, leading to high storage demands and limiting practical deployment. The latest methods facilitate the compression of Gaussian models but struggle to identify truly insignificant Gaussian points in the scene, leading to a decline in subsequent Gaussian pruning, compression quality, and rendering performance. To address this issue, we propose SA-3DGS, a method that significantly reduces storage costs while maintaining rendering quality. SA-3DGS learns an importance score to automatically identify the least significant Gaussians in scene reconstruction, thereby enabling effective pruning and redundancy reduction. Next, the importance-aware clustering module compresses Gaussians attributes more accurately into the codebook, improving the codebook's expressive capability while reducing model size. Finally, the codebook repair module leverages contextual scene information to repair the codebook, thereby recovering the original Gaussian point attributes and mitigating the degradation in rendering quality caused by information loss. Experimental results on several benchmark datasets show that our method achieves up to 66x compression while maintaining or even improving rendering quality. The proposed Gaussian pruning approach is not only adaptable to but also improves other pruning-based methods (e.g., LightGaussian), showcasing excellent performance and strong generalization ability.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 34 references that are in the map. First posted on arXiv 5 Aug 2025.
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References · 23
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
11 more
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 2023MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Drivingcited by 170
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
- 2022MedNeRF: Medical Neural Radiance Fields for Reconstructing 3D-aware CT-Projections from a Single X-raycited by 66
- 2024How Far Can We Compress Instant-NGP-Based NeRF?cited by 30
- 2024NeRFCodec: Neural Feature Compression Meets Neural Radiance Fields for Memory-Efficient Scene Representationcited by 16
- 2023Compact Real-time Radiance Fields with Neural Codebookcited by 9
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