Adversarial Texture Optimization from RGB-D Scans
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Abstract (arXiv)
Realistic color texture generation is an important step in RGB-D surface reconstruction, but remains challenging in practice due to inaccuracies in reconstructed geometry, misaligned camera poses, and view-dependent imaging artifacts. In this work, we present a novel approach for color texture generation using a conditional adversarial loss obtained from weakly-supervised views. Specifically, we propose an approach to produce photorealistic textures for approximate surfaces, even from misaligned images, by learning an objective function that is robust to these errors. The key idea of our approach is to learn a patch-based conditional discriminator which guides the texture optimization to be tolerant to misalignments. Our discriminator takes a synthesized view and a real image, and evaluates whether the synthesized one is realistic, under a broadened definition of realism. We train the discriminator by providing as `real' examples pairs of input views and their misaligned versions -- so that the learned adversarial loss will tolerate errors from the scans. Experiments on synthetic and real data under quantitative or qualitative evaluation demonstrate the advantage of our approach in comparison to state of the art. Our code is publicly available with video demonstration.
Key facts. Cited by 30 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Mar 2020.
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Citing papers per year: 2021: 8; 2022: 6; 2023: 8; 2024: 5; 2025: 1; 2026: 2.
30 papers.
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- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
- 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 195
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2023Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Modelscited by 122
- 2022Texturify: Generating Textures on 3D Shape Surfacescited by 65
- 2021StyleMesh: Style Transfer for Indoor 3D Scene Reconstructionscited by 58
- 20233D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillationcited by 34
- 2024MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3Dcited by 34
- 2021HVTR: Hybrid Volumetric-Textural Rendering for Human Avatarscited by 33
- 2023Mesh2Tex: Generating Mesh Textures from Image Queriescited by 31
- 2022Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolationcited by 26
- 2023Local Implicit Ray Function for Generalizable Radiance Field Representationcited by 19
18 more
- 2021Deep Hybrid Self-Prior for Full 3D Mesh Generationcited by 13
- 2024GenN2N: Generative NeRF2NeRF Translationcited by 11
- 2023Progressive Learning of 3D Reconstruction Network from 2D GAN Datacited by 10
- 2023RHINO: Regularizing the Hash-based Implicit Neural Representationcited by 9
- 2024TexRO: Generating Delicate Textures of 3D Models by Recursive Optimizationcited by 9
- 2023TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Renderingcited by 7
- 2022Free-form 3D Scene Inpainting with Dual-stream GANcited by 6
- 2022Adaptive Joint Optimization for 3D Reconstruction with Differentiable Renderingcited by 5
- 2021Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Cameracited by 3
- 2022Projective Urban Texturingcited by 3
- 2024PointDreamer: Zero-shot 3D Textured Mesh Reconstruction from Colored Point Cloudcited by 3
- 20253D PixBrush: Image-Guided Local Texture Synthesiscited by 2
- 2022Initialization and Alignment for Adversarial Texture Optimizationcited by 1
- 2023Partial-View Object View Synthesis via Filtered Inversioncited by 1
- 2021Realistic Image Synthesis with Configurable 3D Scene Layoutscited by 0
- 2024GMT: Enhancing Generalizable Neural Rendering via Geometry-Driven Multi-Reference Texture Transfercited by 0
- 2026SeasonScapes: Learning Large-scale Re-lightable 3D Landscapes with Seasonal Variation from Sparse Webcamscited by 0
- 2026Advances in Neural 3D Mesh Texturing: A Surveycited by 0
- 2026Advances in Neural 3D Mesh Texturing: A Survey28 May 2026
- 2026SeasonScapes: Learning Large-scale Re-lightable 3D Landscapes with Seasonal Variation from Sparse Webcams9 May 2026
- 20253D PixBrush: Image-Guided Local Texture Synthesis4 Jul 2025
- 2024MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3D4 Nov 2024
- 2024GMT: Enhancing Generalizable Neural Rendering via Geometry-Driven Multi-Reference Texture Transfer1 Oct 2024
- 2024PointDreamer: Zero-shot 3D Textured Mesh Reconstruction from Colored Point Cloud22 Jun 2024
- 2024GenN2N: Generative NeRF2NeRF Translation3 Apr 2024
- 2024TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization22 Mar 2024
- 2023Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models21 Dec 2023
- 20233D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillation16 Nov 2023
- 2023RHINO: Regularizing the Hash-based Implicit Neural Representation22 Sep 2023
- 2023Progressive Learning of 3D Reconstruction Network from 2D GAN Data18 May 2023
18 more
- 2023Local Implicit Ray Function for Generalizable Radiance Field Representation25 Apr 2023
- 2023Mesh2Tex: Generating Mesh Textures from Image Queries12 Apr 2023
- 2023Partial-View Object View Synthesis via Filtered Inversion3 Apr 2023
- 2023TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering27 Mar 2023
- 2022Free-form 3D Scene Inpainting with Dual-stream GAN16 Dec 2022
- 2022Adaptive Joint Optimization for 3D Reconstruction with Differentiable Rendering15 Aug 2022
- 2022Initialization and Alignment for Adversarial Texture Optimization28 Jul 2022
- 2022Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolation12 May 2022
- 2022Texturify: Generating Textures on 3D Shape Surfaces5 Apr 2022
- 2022Projective Urban Texturing25 Jan 2022
- 2021HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars19 Dec 2021
- 2021StyleMesh: Style Transfer for Indoor 3D Scene Reconstructions2 Dec 2021
- 2021GeoNeRF: Generalizing NeRF with Geometry Priors26 Nov 2021
- 2021Realistic Image Synthesis with Configurable 3D Scene Layouts23 Aug 2021
- 2021Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera20 Aug 2021
- 2021Deep Hybrid Self-Prior for Full 3D Mesh Generation18 Aug 2021
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks7 Apr 2021
- 2021IBRNet: Learning Multi-View Image-Based Rendering25 Feb 2021
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
- 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 195
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2022Texturify: Generating Textures on 3D Shape Surfacescited by 65
- 2021StyleMesh: Style Transfer for Indoor 3D Scene Reconstructionscited by 58
- 20233D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillationcited by 34
- 2024MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3Dcited by 34
- 2021HVTR: Hybrid Volumetric-Textural Rendering for Human Avatarscited by 33
- 2023Mesh2Tex: Generating Mesh Textures from Image Queriescited by 31
- 2022Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolationcited by 26
- 2023Local Implicit Ray Function for Generalizable Radiance Field Representationcited by 19
- 2021Deep Hybrid Self-Prior for Full 3D Mesh Generationcited by 13
12 most cited of 28 All 28 (JSON)
- 2026Advances in Neural 3D Mesh Texturing: A Survey28 May 2026
- 2026SeasonScapes: Learning Large-scale Re-lightable 3D Landscapes with Seasonal Variation from Sparse Webcams9 May 2026
- 20253D PixBrush: Image-Guided Local Texture Synthesis4 Jul 2025
- 2024MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3D4 Nov 2024
- 2024GMT: Enhancing Generalizable Neural Rendering via Geometry-Driven Multi-Reference Texture Transfer1 Oct 2024
- 2024GenN2N: Generative NeRF2NeRF Translation3 Apr 2024
- 2024TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization22 Mar 2024
- 20233D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillation16 Nov 2023
- 2023RHINO: Regularizing the Hash-based Implicit Neural Representation22 Sep 2023
- 2023Progressive Learning of 3D Reconstruction Network from 2D GAN Data18 May 2023
- 2023Local Implicit Ray Function for Generalizable Radiance Field Representation25 Apr 2023
- 2023Mesh2Tex: Generating Mesh Textures from Image Queries12 Apr 2023
12 newest of 28 All 28 (JSON)