mlsanityData to 7 Oct 2026

Adversarial Texture Optimization from RGB-D Scans

arXiv 2003.08400 ↗First posted 18 Mar 2020cs.CVcited by 30

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Abstract (arXiv)

Realistic color texture generation is an important step in RGB-D surface reconstruction, but remains challenging in practice due to inaccuracies in reconstructed geometry, misaligned camera poses, and view-dependent imaging artifacts. In this work, we present a novel approach for color texture generation using a conditional adversarial loss obtained from weakly-supervised views. Specifically, we propose an approach to produce photorealistic textures for approximate surfaces, even from misaligned images, by learning an objective function that is robust to these errors. The key idea of our approach is to learn a patch-based conditional discriminator which guides the texture optimization to be tolerant to misalignments. Our discriminator takes a synthesized view and a real image, and evaluates whether the synthesized one is realistic, under a broadened definition of realism. We train the discriminator by providing as `real' examples pairs of input views and their misaligned versions -- so that the learned adversarial loss will tolerate errors from the scans. Experiments on synthetic and real data under quantitative or qualitative evaluation demonstrate the advantage of our approach in comparison to state of the art. Our code is publicly available with video demonstration.

Key facts. Cited by 30 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Mar 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 8; 2022: 6; 2023: 8; 2024: 5; 2025: 1; 2026: 2.

30 papers.

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  1. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  2. 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 195
  3. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  4. 2023Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Modelscited by 122
  5. 2022Texturify: Generating Textures on 3D Shape Surfacescited by 65
  6. 2021StyleMesh: Style Transfer for Indoor 3D Scene Reconstructionscited by 58
  7. 20233D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillationcited by 34
  8. 2024MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3Dcited by 34
  9. 2021HVTR: Hybrid Volumetric-Textural Rendering for Human Avatarscited by 33
  10. 2023Mesh2Tex: Generating Mesh Textures from Image Queriescited by 31
  11. 2022Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolationcited by 26
  12. 2023Local Implicit Ray Function for Generalizable Radiance Field Representationcited by 19
18 more
  1. 2021Deep Hybrid Self-Prior for Full 3D Mesh Generationcited by 13
  2. 2024GenN2N: Generative NeRF2NeRF Translationcited by 11
  3. 2023Progressive Learning of 3D Reconstruction Network from 2D GAN Datacited by 10
  4. 2023RHINO: Regularizing the Hash-based Implicit Neural Representationcited by 9
  5. 2024TexRO: Generating Delicate Textures of 3D Models by Recursive Optimizationcited by 9
  6. 2023TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Renderingcited by 7
  7. 2022Free-form 3D Scene Inpainting with Dual-stream GANcited by 6
  8. 2022Adaptive Joint Optimization for 3D Reconstruction with Differentiable Renderingcited by 5
  9. 2021Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Cameracited by 3
  10. 2022Projective Urban Texturingcited by 3
  11. 2024PointDreamer: Zero-shot 3D Textured Mesh Reconstruction from Colored Point Cloudcited by 3
  12. 20253D PixBrush: Image-Guided Local Texture Synthesiscited by 2
  13. 2022Initialization and Alignment for Adversarial Texture Optimizationcited by 1
  14. 2023Partial-View Object View Synthesis via Filtered Inversioncited by 1
  15. 2021Realistic Image Synthesis with Configurable 3D Scene Layoutscited by 0
  16. 2024GMT: Enhancing Generalizable Neural Rendering via Geometry-Driven Multi-Reference Texture Transfercited by 0
  17. 2026SeasonScapes: Learning Large-scale Re-lightable 3D Landscapes with Seasonal Variation from Sparse Webcamscited by 0
  18. 2026Advances in Neural 3D Mesh Texturing: A Surveycited by 0