mlsanityData to 7 Oct 2026

Embodied Visual Active Learning for Semantic Segmentation

arXiv 2012.09503 ↗First posted 17 Dec 2020cs.CVcited by 19

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Abstract (arXiv)

We study the task of embodied visual active learning, where an agent is set to explore a 3d environment with the goal to acquire visual scene understanding by actively selecting views for which to request annotation. While accurate on some benchmarks, today's deep visual recognition pipelines tend to not generalize well in certain real-world scenarios, or for unusual viewpoints. Robotic perception, in turn, requires the capability to refine the recognition capabilities for the conditions where the mobile system operates, including cluttered indoor environments or poor illumination. This motivates the proposed task, where an agent is placed in a novel environment with the objective of improving its visual recognition capability. To study embodied visual active learning, we develop a battery of agents - both learnt and pre-specified - and with different levels of knowledge of the environment. The agents are equipped with a semantic segmentation network and seek to acquire informative views, move and explore in order to propagate annotations in the neighbourhood of those views, then refine the underlying segmentation network by online retraining. The trainable method uses deep reinforcement learning with a reward function that balances two competing objectives: task performance, represented as visual recognition accuracy, which requires exploring the environment, and the necessary amount of annotated data requested during active exploration. We extensively evaluate the proposed models using the photorealistic Matterport3D simulator and show that a fully learnt method outperforms comparable pre-specified counterparts, even when requesting fewer annotations.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Dec 2020.

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Citing papers per year: 2021: 3; 2022: 5; 2023: 5; 2024: 4; 2025: 2.

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  1. 2023Bird's-Eye-View Scene Graph for Vision-Language Navigationcited by 71
  2. 2021SEAL: Self-supervised Embodied Active Learning using Exploration and 3D Consistencycited by 47
  3. 2022Interactron: Embodied Adaptive Object Detectioncited by 21
  4. 2022Learning Active Camera for Multi-Object Navigationcited by 20
  5. 2022Ask4Help: Learning to Leverage an Expert for Embodied Taskscited by 18
  6. 2024Style Blind Domain Generalized Semantic Segmentation via Covariance Alignment and Semantic Consistence Contrastive Learningcited by 17
  7. 2023Evidential Active Recognition: Intelligent and Prudent Open-World Embodied Perceptioncited by 15
  8. 2024Unveiling and Mitigating Bias in Audio Visual Segmentationcited by 11
  9. 2023Active Open-Vocabulary Recognition: Let Intelligent Moving Mitigate CLIP Limitationscited by 6
  10. 2024Cognition Transferring and Decoupling for Text-supervised Egocentric Semantic Segmentationcited by 6
  11. 2025Exploring Probabilistic Modeling Beyond Domain Generalization for Semantic Segmentationcited by 3
  12. 2021Deep Learning for Embodied Vision Navigation: A Surveycited by 2
7 more
  1. 2022An Active and Contrastive Learning Framework for Fine-Grained Off-Road Semantic Segmentationcited by 2
  2. 2024Relative Difficulty Distillation for Semantic Segmentationcited by 2
  3. 2023SegmATRon: Embodied Adaptive Semantic Segmentation for Indoor Environmentcited by 1
  4. 2025QueryAdapter: Rapid Adaptation of Vision-Language Models in Response to Natural Language Queriescited by 1
  5. 2021Embodied Learning for Lifelong Visual Perceptioncited by 0
  6. 2022Responsible Active Learning via Human-in-the-loop Peer Studycited by 0
  7. 2023Active Vision Reinforcement Learning under Limited Visual Observabilitycited by 0