mlsanityData to 7 Oct 2026

Teaching Agents how to Map: Spatial Reasoning for Multi-Object Navigation

arXiv 2107.06011 ↗First posted 13 Jul 2021cs.CV cs.LG cs.ROcited by 17

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Abstract (arXiv)

In the context of visual navigation, the capacity to map a novel environment is necessary for an agent to exploit its observation history in the considered place and efficiently reach known goals. This ability can be associated with spatial reasoning, where an agent is able to perceive spatial relationships and regularities, and discover object characteristics. Recent work introduces learnable policies parametrized by deep neural networks and trained with Reinforcement Learning (RL). In classical RL setups, the capacity to map and reason spatially is learned end-to-end, from reward alone. In this setting, we introduce supplementary supervision in the form of auxiliary tasks designed to favor the emergence of spatial perception capabilities in agents trained for a goal-reaching downstream objective. We show that learning to estimate metrics quantifying the spatial relationships between an agent at a given location and a goal to reach has a high positive impact in Multi-Object Navigation settings. Our method significantly improves the performance of different baseline agents, that either build an explicit or implicit representation of the environment, even matching the performance of incomparable oracle agents taking ground-truth maps as input. A learning-based agent from the literature trained with the proposed auxiliary losses was the winning entry to the Multi-Object Navigation Challenge, part of the CVPR 2021 Embodied AI Workshop.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 35 of its 52 references that are in the map. First posted on arXiv 13 Jul 2021.

Builds on

35 of 52 references.

References · 35

  1. 2017Attention Is All You Needcited by 59,932
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  12. 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 351
23 more
  1. 2020Learning to Explore using Active Neural SLAMcited by 308
  2. 2017Cognitive Mapping and Planning for Visual Navigationcited by 209
  3. 2018Semi-parametric Topological Memory for Navigationcited by 203
  4. 2020Neural Topological SLAM for Visual Navigationcited by 193
  5. 2016Learning to Navigate in Complex Environmentscited by 192
  6. 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 178
  7. 2019Goal-conditioned Imitation Learningcited by 159
  8. 2019Scene Memory Transformer for Embodied Agents in Long-Horizon Taskscited by 106
  9. 2016Playing FPS Games with Deep Reinforcement Learningcited by 95
  10. 2020MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigationcited by 95
  11. 2017Neural Map: Structured Memory for Deep Reinforcement Learningcited by 88
  12. 2016DeepMind Labcited by 74
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  14. 2020Auxiliary Tasks Speed Up Learning PointGoal Navigationcited by 52
  15. 2016Learning to Act by Predicting the Futurecited by 36
  16. 2020Learning to plan with uncertain topological mapscited by 29
  17. 2019Benchmarking Classic and Learned Navigation in Complex 3D Environmentscited by 24
  18. 2020EgoMap: Projective mapping and structured egocentric memory for Deep RLcited by 23
  19. 2020Rapid Task-Solving in Novel Environmentscited by 23
  20. 2020Towards Target-Driven Visual Navigation in Indoor Scenes via Generative Imitation Learningcited by 14
  21. 2019Deep Reinforcement Learning on a Budget: 3D Control and Reasoning Without a Supercomputercited by 10
  22. 2019Learning Your Way Without Map or Compass: Panoramic Target Driven Visual Navigationcited by 7
  23. 2019To Learn or Not to Learn: Analyzing the Role of Learning for Navigation in Virtual Environmentscited by 5

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Citing papers per year: 2022: 5; 2023: 5; 2024: 5; 2025: 2.

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