mlsanityData to 13 Oct 2026

Learning to Look Around: Intelligently Exploring Unseen Environments for Unknown Tasks

arXiv 1709.00507 ↗First posted 1 Sep 2017cs.CVcited by 38

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Abstract (arXiv)

It is common to implicitly assume access to intelligently captured inputs (e.g., photos from a human photographer), yet autonomously capturing good observations is itself a major challenge. We address the problem of learning to look around: if a visual agent has the ability to voluntarily acquire new views to observe its environment, how can it learn efficient exploratory behaviors to acquire informative observations? We propose a reinforcement learning solution, where the agent is rewarded for actions that reduce its uncertainty about the unobserved portions of its environment. Based on this principle, we develop a recurrent neural network-based approach to perform active completion of panoramic natural scenes and 3D object shapes. Crucially, the learned policies are not tied to any recognition task nor to the particular semantic content seen during training. As a result, 1) the learned "look around" behavior is relevant even for new tasks in unseen environments, and 2) training data acquisition involves no manual labeling. Through tests in diverse settings, we demonstrate that our approach learns useful generic policies that transfer to new unseen tasks and environments. Completion episodes are shown at https://goo.gl/BgWX3W.

Key facts. Cited by 38 papers in the map (data through 13 Oct 2026). First posted on arXiv 1 Sep 2017.

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Citing papers per year: 2021: 11; 2022: 7; 2023: 4; 2024: 5; 2025: 7; 2026: 4.

38 papers.

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  1. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 258
  2. 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AIcited by 177
  3. 2023Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysiscited by 102
  4. 2021Memory-Augmented Reinforcement Learning for Image-Goal Navigationcited by 64
  5. 2021SEAL: Self-supervised Embodied Active Learning using Exploration and 3D Consistencycited by 48
  6. 2025ACTIVE-o3: Empowering MLLMs with Active Perception via Pure Reinforcement Learningcited by 43
  7. 2021Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Soundscited by 40
  8. 2025Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loopcited by 24
  9. 2025Embodied AI: From LLMs to World Modelscited by 24
  10. 2021A Survey on Human-aware Robot Navigationcited by 23
  11. 2022EgoEnv: Human-centric environment representations from egocentric videocited by 22
  12. 2025A Survey on Agentic Multimodal Large Language Modelscited by 22
26 more
  1. 2022Learning Active Camera for Multi-Object Navigationcited by 20
  2. 2022Pay Self-Attention to Audio-Visual Navigationcited by 17
  3. 2022Active Acquisition for Multimodal Temporal Data: A Challenging Decision-Making Taskcited by 13
  4. 2021Environment Predictive Coding for Embodied Agentscited by 12
  5. 2021Glimpse-Attend-and-Explore: Self-Attention for Active Visual Explorationcited by 9
  6. 2022Learning to Act with Affordance-Aware Multimodal Neural SLAMcited by 8
  7. 2023Embodied Active Learning of Relational State Abstractions for Bilevel Planningcited by 8
  8. 2024Which Viewpoint Shows it Best? Language for Weakly Supervising View Selection in Multi-view Instructional Videoscited by 6
  9. 2024Believing is Seeing: Unobserved Object Detection using Generative Modelscited by 4
  10. 2024Distribution Guided Active Feature Acquisitioncited by 3
  11. 2026i-PhysGaussian: Implicit Physical Simulation for 3D Gaussian Splattingcited by 3
  12. 2021Visual Attention in Imaginative Agentscited by 2
  13. 2022FoV-Net: Field-of-View Extrapolation Using Self-Attention and Uncertaintycited by 2
  14. 2023TORE: Token Recycling in Vision Transformers for Efficient Active Visual Explorationcited by 2
  15. 2024Towards Cost Sensitive Decision Makingcited by 2
  16. 2025Apple: Toward General Active Perception via Reinforcement Learningcited by 2
  17. 2021An Approach to Partial Observability in Games: Learning to Both Act and Observecited by 1
  18. 2025Online Feedback Efficient Active Target Discovery in Partially Observable Environmentscited by 1
  19. 2021Autonomous Curiosity for Real-Time Training Onboard Robotic Agentscited by 0
  20. 2021Symmetry-aware Neural Architecture for Embodied Visual Navigationcited by 0
  21. 2022A Dynamic Data Driven Approach for Explainable Scene Understandingcited by 0
  22. 2023FindView: Precise Target View Localization Task for Look Around Agentscited by 0
  23. 2025Visual Pre-Training on Unlabeled Images using Reinforcement Learningcited by 0
  24. 2026DiffVAS: Diffusion-Guided Visual Active Search in Partially Observable Environmentscited by 0
  25. 2026LEAP: Learning Emergent Active Perception for Quadruped Navigationcited by 0
  26. 2026EyeRobot 2.0: Active Gaze for Precise Manipulation without Wrist Camerascited by 0