mlsanityData to 14 Oct 2026

Offline vs. Online Learning in Model-based RL: Lessons for Data Collection Strategies

arXiv 2509.05735 ↗First posted 6 Sep 2025cs.LG cs.AIcited by 1

On the map: World models → Latent dynamics models and model-based RL

Abstract (arXiv)

Data collection is crucial for learning robust world models in model-based reinforcement learning. The most prevalent strategies are to actively collect trajectories by interacting with the environment during online training or training on offline datasets. At first glance, the nature of learning task-agnostic environment dynamics makes world models a good candidate for effective offline training. However, the effects of online vs. offline data on world models and thus on the resulting task performance have not been thoroughly studied in the literature. In this work, we investigate both paradigms in model-based settings, conducting experiments on 31 different environments. First, we showcase that online agents outperform their offline counterparts. We identify a key challenge behind performance degradation of offline agents: encountering Out-Of-Distribution states at test time. This issue arises because, without the self-correction mechanism in online agents, offline datasets with limited state space coverage induce a mismatch between the agent's imagination and real rollouts, compromising policy training. We demonstrate that this issue can be mitigated by allowing for additional online interactions in a fixed or adaptive schedule, restoring the performance of online training with limited interaction data. We also showcase that incorporating exploration data helps mitigate the performance degradation of offline agents. Based on our insights, we recommend adding exploration data when collecting large datasets, as current efforts predominantly focus on expert data alone.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 34 of its 38 references that are in the map. First posted on arXiv 6 Sep 2025.

Builds on

34 of 38 references.

Closest ancestors · 4

Same direction, newest first

  1. 2023SafeDreamer: Safe Reinforcement Learning with World Models14 Jul
  2. 2023Mastering Diverse Domains through World Models10 Jan
  3. 2020Planning to Explore via Self-Supervised World Models12 May
  4. 2019When to Trust Your Model: Model-Based Policy Optimization19 Jun

Other references · 30

  1. 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,809
  2. 2018Learning Latent Dynamics for Planning from Pixelscited by 1,264
  3. 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,204
  4. 2020MOPO: Model-based Offline Policy Optimizationcited by 636
  5. 2020MOReL : Model-Based Offline Reinforcement Learningcited by 590
  6. 2020dm_control: Software and Tasks for Continuous Controlcited by 375
  7. 2021COMBO: Conservative Offline Model-Based Policy Optimizationcited by 370
  8. 2021Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemblecited by 214
  9. 2020Deployment-Efficient Reinforcement Learning via Model-Based Offline Optimizationcited by 120
  10. 2022RAMBO-RL: Robust Adversarial Model-Based Offline Reinforcement Learningcited by 115
  11. 2024Understanding the performance gap between online and offline alignment algorithmscited by 110
  12. 2022Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement Learningcited by 96
18 more
  1. 2021Online and Offline Reinforcement Learning by Planning with a Learned Modelcited by 90
  2. 2022BYOL-Explore: Exploration by Bootstrapped Predictioncited by 73
  3. 2022Offline Q-Learning on Diverse Multi-Task Data Both Scales And Generalizescited by 73
  4. 2020DisCor: Corrective Feedback in Reinforcement Learning via Distribution Correctioncited by 71
  5. 2019Combating the Compounding-Error Problem with a Multi-step Modelcited by 54
  6. 2021The Difficulty of Passive Learning in Deep Reinforcement Learningcited by 50
  7. 2021Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraftcited by 35
  8. 2021Regularized Behavior Value Estimationcited by 32
  9. 2023The Generalization Gap in Offline Reinforcement Learningcited by 26
  10. 2021Behavioral Priors and Dynamics Models: Improving Performance and Domain Transfer in Offline RLcited by 24
  11. 2022Boosting Offline Reinforcement Learning via Data Rebalancingcited by 22
  12. 2023Understanding, Predicting and Better Resolving Q-Value Divergence in Offline-RLcited by 20
  13. 2023COPlanner: Plan to Roll Out Conservatively but to Explore Optimistically for Model-Based RLcited by 14
  14. 2023Bad Habits: Policy Confounding and Out-of-Trajectory Generalization in RLcited by 10
  15. 2024The Edge-of-Reach Problem in Offline Model-Based Reinforcement Learningcited by 8
  16. 2023A Survey on Offline Model-Based Reinforcement Learningcited by 7
  17. 2024The Curse of Diversity in Ensemble-Based Explorationcited by 6
  18. 2023Knowledge Transfer from Teachers to Learners in Growing-Batch Reinforcement Learningcited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2023Using Offline Data to Speed Up Reinforcement Learning in Procedurally Generated Environments
  2. 2020Offline Reinforcement Learning Hands-On
  3. 2025Efficient Reinforcement Learning by Guiding World Models with Non-Curated Data
  4. 2022Bridging the Gap Between Offline and Online Reinforcement Learning Evaluation Methodologies
  5. 2023Finetuning Offline World Models in the Real World
  6. 2022Leveraging Offline Data in Online Reinforcement Learning
  7. 2023Finetuning from Offline Reinforcement Learning: Challenges, Trade-offs and Practical Solutions
  8. 2025Unsupervised Data Generation for Offline Reinforcement Learning: A Perspective from Model