β-DQN: Improving Deep Q-Learning By Evolving the Behavior
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Abstract (arXiv)
While many sophisticated exploration methods have been proposed, their lack of generality and high computational cost often lead researchers to favor simpler methods like ε-greedy. Motivated by this, we introduce β-DQN, a simple and efficient exploration method that augments the standard DQN with a behavior function β. This function estimates the probability that each action has been taken at each state. By leveraging β, we generate a population of diverse policies that balance exploration between state-action coverage and overestimation bias correction. An adaptive meta-controller is designed to select an effective policy for each episode, enabling flexible and explainable exploration. β-DQN is straightforward to implement and adds minimal computational overhead to the standard DQN. Experiments on both simple and challenging exploration domains show that β-DQN outperforms existing baseline methods across a wide range of tasks, providing an effective solution for improving exploration in deep reinforcement learning.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 29 of its 64 references that are in the map. First posted on arXiv 1 Jan 2025.
Builds on
29 of 64 references.
References · 29
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17 more
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