Qwen-3D: A Generalist 3D Vision-Language Model for Spatial Understanding
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Large Multimodal Models (LMMs) have achieved remarkable success on images and short videos, yet scaling them to long videos remains challenging due to frame-centric tokenization and limited context windows. 3D geometry provides a natural compression mechanism for visual streams: depth and camera pose enable observations from multiple views and time steps to be fused into a persistent, world-aligned representation. While recent 3D LMMs leverage geometry-aware representations to improve spatial reasoning, they continue to lag behind specialist 3D perception systems on grounding and segmentation tasks. We argue that a key limitation is geometry-aware decoding: existing methods communicate 3D predictions through language tokens, proposal selection, or lightweight grounding queries, creating a bottleneck between language reasoning and dense geometric prediction. Building on these insights, we introduce Qwen-3D, a geometry-aware LMM that compresses visual information within the Qwen backbone using multi-view geometric cues, enabling efficient long-horizon visual reasoning over static scenes. Qwen-3D augments visual tokens with 3D Rotary Positional Embeddings, allowing attention to operate directly in 3D scene space rather than across independent image frames and thereby facilitating scalable cross-view and temporal reasoning. To bridge language and geometry, Qwen-3D incorporates a query-based segmentation decoder that grounds language directly in the underlying 3D scene representation, unifying referential grounding, instance segmentation, and visual question answering across both images and videos. Across a diverse set of benchmarks, Qwen-3D surpasses existing 3D LMMs and outperforms several large proprietary 2D models. Notably, Qwen-3D achieves these improvements while maintaining strong performance on standard 2D vision-language benchmarks by jointly training on 2D and 3D data.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 48 of its 56 references that are in the map. First posted on arXiv 4 Aug 2026.
Builds on
48 of 56 references.
Closest ancestors · 4
Same direction, newest first
- 2025Learning from Videos for 3D World: Enhancing MLLMs with 3D Vision Geometry Priors30 May
- 2024Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understanding30 Nov
- 2024Reason3D: Searching and Reasoning 3D Segmentation via Large Language Model27 May
- 2023LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning30 Nov
Other references · 44
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- 2024Qwen2.5 Technical Reportcited by 4,942
- 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,234
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
- 2021Masked-attention Mask Transformer for Universal Image Segmentationcited by 2,351
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- 2021Grounded Language-Image Pre-trainingcited by 1,156
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32 more
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- 2024MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervisioncited by 299
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- 2025From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMscited by 7
- 2025View-on-Graph: Zero-shot 3D Visual Grounding via Vision-Language Reasoning on Scene Graphscited by 4
Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representationscited by 0
- 2026HIGS: Hierarchical Implicit Grids for Joint Geometric and Semantic Scene Understandingcited by 0
- 2026HumanPhys: A Human-Centric Physical-World Perception Benchmark for Real-World Visual Reasoningcited by 0
- 2026EgoAlign: Situated 3D Understanding without Situation Descriptionscited by 0
- 2026CoTL: Compact Token Learning for 3D Scene Representationcited by 0
- 2026CoTL: Compact Token Learning for 3D Scene Representation13 Oct 2026
- 2026EgoAlign: Situated 3D Understanding without Situation Descriptions12 Oct 2026
- 2026HumanPhys: A Human-Centric Physical-World Perception Benchmark for Real-World Visual Reasoning10 Oct 2026
- 2026HIGS: Hierarchical Implicit Grids for Joint Geometric and Semantic Scene Understanding29 Sep 2026
- 2026TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations24 Sep 2026
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- 2026Stream3D-VLM: Online 3D Spatial Understanding with Incremental Geometry Priors
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