mlsanityData to 7 Oct 2026

LASOR: Learning Accurate 3D Human Pose and Shape Via Synthetic Occlusion-Aware Data and Neural Mesh Rendering

arXiv 2108.00351 ↗First posted 1 Aug 2021cs.CVcited by 7

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Abstract (arXiv)

A key challenge in the task of human pose and shape estimation is occlusion, including self-occlusions, object-human occlusions, and inter-person occlusions. The lack of diverse and accurate pose and shape training data becomes a major bottleneck, especially for scenes with occlusions in the wild. In this paper, we focus on the estimation of human pose and shape in the case of inter-person occlusions, while also handling object-human occlusions and self-occlusion. We propose a novel framework that synthesizes occlusion-aware silhouette and 2D keypoints data and directly regress to the SMPL pose and shape parameters. A neural 3D mesh renderer is exploited to enable silhouette supervision on the fly, which contributes to great improvements in shape estimation. In addition, keypoints-and-silhouette-driven training data in panoramic viewpoints are synthesized to compensate for the lack of viewpoint diversity in any existing dataset. Experimental results show that we are among the state-of-the-art on the 3DPW and 3DPW-Crowd datasets in terms of pose estimation accuracy. The proposed method evidently outperforms Mesh Transformer, 3DCrowdNet and ROMP in terms of shape estimation. Top performance is also achieved on SSP-3D in terms of shape prediction accuracy. Demo and code will be available at https://igame-lab.github.io/LASOR/.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 31 of its 45 references that are in the map. First posted on arXiv 1 Aug 2021.

Builds on

31 of 45 references.

References · 31

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19 more
  1. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 1; 2024: 3; 2025: 0; 2026: 1.

7 papers.