LASOR: Learning Accurate 3D Human Pose and Shape Via Synthetic Occlusion-Aware Data and Neural Mesh Rendering
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Abstract (arXiv)
A key challenge in the task of human pose and shape estimation is occlusion, including self-occlusions, object-human occlusions, and inter-person occlusions. The lack of diverse and accurate pose and shape training data becomes a major bottleneck, especially for scenes with occlusions in the wild. In this paper, we focus on the estimation of human pose and shape in the case of inter-person occlusions, while also handling object-human occlusions and self-occlusion. We propose a novel framework that synthesizes occlusion-aware silhouette and 2D keypoints data and directly regress to the SMPL pose and shape parameters. A neural 3D mesh renderer is exploited to enable silhouette supervision on the fly, which contributes to great improvements in shape estimation. In addition, keypoints-and-silhouette-driven training data in panoramic viewpoints are synthesized to compensate for the lack of viewpoint diversity in any existing dataset. Experimental results show that we are among the state-of-the-art on the 3DPW and 3DPW-Crowd datasets in terms of pose estimation accuracy. The proposed method evidently outperforms Mesh Transformer, 3DCrowdNet and ROMP in terms of shape estimation. Top performance is also achieved on SSP-3D in terms of shape prediction accuracy. Demo and code will be available at https://igame-lab.github.io/LASOR/.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 31 of its 45 references that are in the map. First posted on arXiv 1 Aug 2021.
Builds on
31 of 45 references.
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19 more
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Built on by
Citing papers per year: 2022: 2; 2023: 1; 2024: 3; 2025: 0; 2026: 1.
7 papers.
- 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
- 2022PLIKS: A Pseudo-Linear Inverse Kinematic Solver for 3D Human Body Estimationcited by 18
- 2022Occluded Human Body Capture with Self-Supervised Spatial-Temporal Motion Priorcited by 15
- 2023Rendering Humans from Object-Occluded Monocular Videoscited by 14
- 2024Deep learning for 3D human pose estimation and mesh recovery: A surveycited by 11
- 2024Human Shape and Clothing Estimationcited by 0
- 2026Discriminative-Generative Synergy for Occlusion Robust 3D Human Mesh Recoverycited by 0
- 2026Discriminative-Generative Synergy for Occlusion Robust 3D Human Mesh Recovery20 Apr 2026
- 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation10 Jul 2024
- 2024Deep learning for 3D human pose estimation and mesh recovery: A survey29 Feb 2024
- 2024Human Shape and Clothing Estimation28 Feb 2024
- 2023Rendering Humans from Object-Occluded Monocular Videos8 Aug 2023
- 2022PLIKS: A Pseudo-Linear Inverse Kinematic Solver for 3D Human Body Estimation21 Nov 2022
- 2022Occluded Human Body Capture with Self-Supervised Spatial-Temporal Motion Prior12 Jul 2022