Exploring Severe Occlusion: Multi-Person 3D Pose Estimation with Gated Convolution
Not on the map. Why?
Abstract (arXiv)
3D human pose estimation (HPE) is crucial in many fields, such as human behavior analysis, augmented reality/virtual reality (AR/VR) applications, and self-driving industry. Videos that contain multiple potentially occluded people captured from freely moving monocular cameras are very common in real-world scenarios, while 3D HPE for such scenarios is quite challenging, partially because there is a lack of such data with accurate 3D ground truth labels in existing datasets. In this paper, we propose a temporal regression network with a gated convolution module to transform 2D joints to 3D and recover the missing occluded joints in the meantime. A simple yet effective localization approach is further conducted to transform the normalized pose to the global trajectory. To verify the effectiveness of our approach, we also collect a new moving camera multi-human (MMHuman) dataset that includes multiple people with heavy occlusion captured by moving cameras. The 3D ground truth joints are provided by accurate motion capture (MoCap) system. From the experiments on static-camera based Human3.6M data and our own collected moving-camera based data, we show that our proposed method outperforms most state-of-the-art 2D-to-3D pose estimation methods, especially for the scenarios with heavy occlusions.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 31 Oct 2020.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 3; 2022: 2; 2023: 2; 2024: 2.
9 papers.
- 2021Track without Appearance: Learn Box and Tracklet Embedding with Local and Global Motion Patterns for Vehicle Trackingcited by 26
- 2021Split and Connect: A Universal Tracklet Booster for Multi-Object Trackingcited by 17
- 2022Explicit Occlusion Reasoning for Multi-person 3D Human Pose Estimationcited by 10
- 2021LASOR: Learning Accurate 3D Human Pose and Shape Via Synthetic Occlusion-Aware Data and Neural Mesh Renderingcited by 7
- 2022Quantification of Occlusion Handling Capability of a 3D Human Pose Estimation Frameworkcited by 5
- 2023Occlusion Robust 3D Human Pose Estimation with StridedPoseGraphFormer and Data Augmentationcited by 3
- 2024Enhancing 3D Human Pose Estimation Amidst Severe Occlusion with Dual Transformer Fusioncited by 3
- 2023Multimodal Active Measurement for Human Mesh Recovery in Close Proximitycited by 2
- 2024Personalization of Wearable Sensor-Based Joint Kinematic Estimation Using Computer Vision for Hip Exoskeleton Applicationscited by 0
- 2024Personalization of Wearable Sensor-Based Joint Kinematic Estimation Using Computer Vision for Hip Exoskeleton Applications22 Nov 2024
- 2024Enhancing 3D Human Pose Estimation Amidst Severe Occlusion with Dual Transformer Fusion6 Oct 2024
- 2023Multimodal Active Measurement for Human Mesh Recovery in Close Proximity12 Oct 2023
- 2023Occlusion Robust 3D Human Pose Estimation with StridedPoseGraphFormer and Data Augmentation24 Apr 2023
- 2022Explicit Occlusion Reasoning for Multi-person 3D Human Pose Estimation29 Jul 2022
- 2022Quantification of Occlusion Handling Capability of a 3D Human Pose Estimation Framework8 Mar 2022
- 2021Track without Appearance: Learn Box and Tracklet Embedding with Local and Global Motion Patterns for Vehicle Tracking13 Aug 2021
- 2021LASOR: Learning Accurate 3D Human Pose and Shape Via Synthetic Occlusion-Aware Data and Neural Mesh Rendering1 Aug 2021
- 2021Split and Connect: A Universal Tracklet Booster for Multi-Object Tracking6 May 2021