S2Contact: Graph-based Network for 3D Hand-Object Contact Estimation with Semi-Supervised Learning
Not on the map. Why?
Abstract (arXiv)
Despite the recent efforts in accurate 3D annotations in hand and object datasets, there still exist gaps in 3D hand and object reconstructions. Existing works leverage contact maps to refine inaccurate hand-object pose estimations and generate grasps given object models. However, they require explicit 3D supervision which is seldom available and therefore, are limited to constrained settings, e.g., where thermal cameras observe residual heat left on manipulated objects. In this paper, we propose a novel semi-supervised framework that allows us to learn contact from monocular images. Specifically, we leverage visual and geometric consistency constraints in large-scale datasets for generating pseudo-labels in semi-supervised learning and propose an efficient graph-based network to infer contact. Our semi-supervised learning framework achieves a favourable improvement over the existing supervised learning methods trained on data with `limited' annotations. Notably, our proposed model is able to achieve superior results with less than half the network parameters and memory access cost when compared with the commonly-used PointNet-based approach. We show benefits from using a contact map that rules hand-object interactions to produce more accurate reconstructions. We further demonstrate that training with pseudo-labels can extend contact map estimations to out-of-domain objects and generalise better across multiple datasets.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 50 of its 67 references that are in the map. First posted on arXiv 1 Aug 2022.
Builds on
50 of 67 references.
References · 50
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
- 2014Going Deeper with Convolutionscited by 4,231
- 2018Dynamic Graph CNN for Learning on Point Cloudscited by 2,220
- 2016Convolutional Neural Networks on Graphs with Fast Localized Spectral Filteringcited by 2,085
- 2020Point Transformercited by 1,462
- 2017PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenescited by 768
- 2020PCT: Point cloud transformercited by 730
- 2018PointConv: Deep Convolutional Networks on 3D Point Cloudscited by 656
- 2019DeepGCNs: Can GCNs Go as Deep as CNNs?cited by 527
38 more
- 2016Geometric deep learning on graphs and manifolds using mixture model CNNscited by 468
- 2017Neural 3D Mesh Renderercited by 437
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
- 2019Learning joint reconstruction of hands and manipulated objectscited by 377
- 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 320
- 2020CosyPose: Consistent multi-view multi-object 6D pose estimationcited by 287
- 2017Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperationcited by 286
- 2018DeepIM: Deep Iterative Matching for 6D Pose Estimationcited by 283
- 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
- 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
- 2017Hand Keypoint Detection in Single Images using Multiview Bootstrappingcited by 231
- 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 229
- 2021PAConv: Position Adaptive Convolution with Dynamic Kernel Assembling on Point Cloudscited by 211
- 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 180
- 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 178
- 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
- 2017GANerated Hands for Real-time 3D Hand Tracking from Monocular RGBcited by 147
- 2019ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imagingcited by 145
- 2020Reconstructing Hand-Object Interactions in the Wildcited by 143
- 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 140
- 2019H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactionscited by 139
- 2020Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstructioncited by 139
- 2021ContactOpt: Optimizing Contact to Improve Graspscited by 137
- 2020CPF: Learning a Contact Potential Field to Model the Hand-Object Interactioncited by 127
- 2021FS-Net: Fast Shape-based Network for Category-Level 6D Object Pose Estimation with Decoupled Rotation Mechanismcited by 121
- 2020HOPE-Net: A Graph-based Model for Hand-Object Pose Estimationcited by 112
- 2018Cross-modal Deep Variational Hand Pose Estimationcited by 89
- 20203DIoUMatch: Leveraging IoU Prediction for Semi-Supervised 3D Object Detectioncited by 89
- 2020A Closer Look at Local Aggregation Operators in Point Cloud Analysiscited by 87
- 2021Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Cameracited by 70
- 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 57
- 2022Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolutioncited by 54
- 2018PVNet: A Joint Convolutional Network of Point Cloud and Multi-View for 3D Shape Recognitioncited by 36
- 2020G2L-Net: Global to Local Network for Real-time 6D Pose Estimation with Embedding Vector Featurescited by 35
- 2020SeqHAND:RGB-Sequence-Based 3D Hand Pose and Shape Estimationcited by 34
- 2021ASSANet: An Anisotropic Separable Set Abstraction for Efficient Point Cloud Representation Learningcited by 29
- 2021Adversarial Motion Modelling helps Semi-supervised Hand Pose Estimationcited by 7
- 2021Semi-Supervised 3D Hand Shape and Pose Estimation with Label Propagationcited by 1
Built on by
Citing papers per year: 2023: 4; 2024: 2; 2025: 1; 2026: 1.
8 papers.
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2023DiffPose: SpatioTemporal Diffusion Model for Video-Based Human Pose Estimationcited by 36
- 2024NL2Contact: Natural Language Guided 3D Hand-Object Contact Modeling with Diffusion Modelcited by 10
- 2023Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Imagescited by 9
- 2025G-DexGrasp: Generalizable Dexterous Grasping Synthesis Via Part-Aware Prior Retrieval and Prior-Assisted Generationcited by 5
- 2024NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interactioncited by 1
- 2023HandMIM: Pose-Aware Self-Supervised Learning for 3D Hand Mesh Estimationcited by 0
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 0
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2025G-DexGrasp: Generalizable Dexterous Grasping Synthesis Via Part-Aware Prior Retrieval and Prior-Assisted Generation25 Mar 2025
- 2024NL2Contact: Natural Language Guided 3D Hand-Object Contact Modeling with Diffusion Model17 Jul 2024
- 2024NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interaction8 Feb 2024
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generation27 Nov 2023
- 2023Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images21 Aug 2023
- 2023DiffPose: SpatioTemporal Diffusion Model for Video-Based Human Pose Estimation31 Jul 2023
- 2023HandMIM: Pose-Aware Self-Supervised Learning for 3D Hand Mesh Estimation29 Jul 2023