Injective State-Image Mapping facilitates Visual Adversarial Imitation Learning
On the map: Offline RL and imitation learning from data → Imitation learning methods
Abstract (arXiv)
The growing use of virtual autonomous agents in applications like games and entertainment demands better control policies for natural-looking movements and actions. Unlike the conventional approach of hard-coding motion routines, we propose a deep learning method for obtaining control policies by directly mimicking raw video demonstrations. Previous methods in this domain rely on extracting low-dimensional features from expert videos followed by a separate hand-crafted reward estimation step. We propose an imitation learning framework that reduces the dependence on hand-engineered reward functions by jointly learning the feature extraction and reward estimation steps using Generative Adversarial Networks (GANs). Our main contribution in this paper is to show that under injective mapping between low-level joint state (angles and velocities) trajectories and corresponding raw video stream, performing adversarial imitation learning on video demonstrations is equivalent to learning from the state trajectories. Experimental results show that the proposed adversarial learning method from raw videos produces a similar performance to state-of-the-art imitation learning techniques while frequently outperforming existing hand-crafted video imitation methods. Furthermore, we show that our method can learn action policies by imitating video demonstrations on YouTube with similar performance to learned agents from true reward signals. Please see the supplementary video submission at https://ibm.biz/BdzzNA.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 17 of its 31 references that are in the map. First posted on arXiv 2 Oct 2018.
Builds on
17 of 31 references.
Closest ancestors · 2
Same direction, newest first
- 2018Generative Adversarial Imitation from Observation17 Jul
- 2018Behavioral Cloning from Observation4 May
Other references · 15
- 2015Trust Region Policy Optimizationcited by 2,503
- 2015Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networkscited by 2,048
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
- 2016OpenAI Gymcited by 1,684
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2017Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networkscited by 707
- 2017Time-Contrastive Networks: Self-Supervised Learning from Videocited by 453
- 2017One-Shot Imitation Learningcited by 232
- 2017One-Shot Visual Imitation Learning via Meta-Learningcited by 225
- 2017Imitation from Observation: Learning to Imitate Behaviors from Raw Video via Context Translationcited by 167
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
- 2018Playing hard exploration games by watching YouTubecited by 98
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Citing papers per year: 2021: 1.
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- 2022Adversarial Imitation Learning from Video using a State Observer
- 2023Sample-efficient Adversarial Imitation Learning
- 2021Visual Adversarial Imitation Learning using Variational Models
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control
- 2018Sample-Efficient Imitation Learning via Generative Adversarial Nets
- 2023Adversarial Imitation Learning from Visual Observations using Latent Information
- 2019Adversarial Imitation Learning from Incomplete Demonstrations
- 2025State-Conditional Adversarial Learning: An Off-Policy Visual Domain Transfer Method for End-to-End Imitation Learning