Towards Playing Full MOBA Games with Deep Reinforcement Learning
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Abstract (arXiv)
MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc. Developing AI for playing MOBA games has raised much attention accordingly. However, existing work falls short in handling the raw game complexity caused by the explosion of agent combinations, i.e., lineups, when expanding the hero pool in case that OpenAI's Dota AI limits the play to a pool of only 17 heroes. As a result, full MOBA games without restrictions are far from being mastered by any existing AI system. In this paper, we propose a MOBA AI learning paradigm that methodologically enables playing full MOBA games with deep reinforcement learning. Specifically, we develop a combination of novel and existing learning techniques, including curriculum self-play learning, policy distillation, off-policy adaption, multi-head value estimation, and Monte-Carlo tree-search, in training and playing a large pool of heroes, meanwhile addressing the scalability issue skillfully. Tested on Honor of Kings, a popular MOBA game, we show how to build superhuman AI agents that can defeat top esports players. The superiority of our AI is demonstrated by the first large-scale performance test of MOBA AI agent in the literature.
Key facts. Cited by 78 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Nov 2020.
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Citing papers per year: 2021: 17; 2022: 18; 2023: 18; 2024: 14; 2025: 5; 2026: 6.
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- 2023Emergent collective intelligence from massive-agent cooperation and competition4 Jan 2023
- 2022Understanding the Complexity Gains of Single-Task RL with a Curriculum24 Dec 2022
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- 2021Boosting Offline Reinforcement Learning with Residual Generative Modelingcited by 7
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- 2024SEAL: SEmantic-Augmented Imitation Learning via Language Model3 Oct 2024
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- 2024Offline Fictitious Self-Play for Competitive Games29 Feb 2024
- 2023Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning9 Mar 2023
- 2021Boosting Offline Reinforcement Learning with Residual Generative Modeling19 Jun 2021
- 2021Reward function shape exploration in adversarial imitation learning: an empirical study14 Apr 2021
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- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2021Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Potcited by 97
- 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 65
- 2022Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexitycited by 59
- 2023A Survey on Transformers in Reinforcement Learningcited by 50
- 2021Modelling Behavioural Diversity for Learning in Open-Ended Gamescited by 39
- 2022Melting Pot 2.0cited by 37
- 2022Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learningcited by 27
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2021Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systemscited by 24
- 2022Pretraining in Deep Reinforcement Learning: A Surveycited by 18
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- 2021Computational Benefits of Intermediate Rewards for Goal-Reaching Policy Learningcited by 17
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- 2026Adaptive Human-AI Coordination via Hierarchical Action Disentanglement23 May 2026
- 2026OpenGuanDan: A Large-Scale Imperfect Information Game Benchmark31 Jan 2026
- 2025Learning Upper Lower Value Envelopes to Shape Online RL: A Principled Approach22 Oct 2025
- 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games3 Sep 2025
- 2025Reinforcement Learning for Game-Theoretic Resource Allocation on Graphs8 May 2025
- 2024Utilizing Large Language Models for Event Deconstruction to Enhance Multimodal Aspect-Based Sentiment Analysis18 Oct 2024
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024Improving Sample Efficiency of Reinforcement Learning with Background Knowledge from Large Language Models4 Jul 2024
- 2024Securing Equal Share: A Principled Approach for Learning Multiplayer Symmetric Games6 Jun 2024
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