mlsanityData to 14 Oct 2026

Feint Behaviors and Strategies: Formalization, Implementation and Evaluation

arXiv 2403.07932 ↗First posted 4 Mar 2024cs.GT cs.AIcited by 0

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Abstract (arXiv)

Feint behaviors refer to a set of deceptive behaviors in a nuanced manner, which enable players to obtain temporal and spatial advantages over opponents in competitive games. Such behaviors are crucial tactics in most competitive multi-player games (e.g., boxing, fencing, basketball, motor racing, etc.). However, existing literature does not provide a comprehensive (and/or concrete) formalization for Feint behaviors, and their implications on game strategies. In this work, we introduce the first comprehensive formalization of Feint behaviors at both action-level and strategy-level, and provide concrete implementation and quantitative evaluation of them in multi-player games. The key idea of our work is to (1) allow automatic generation of Feint behaviors via Palindrome-directed templates, combine them into meaningful behavior sequences via a Dual-Behavior Model; (2) concertize the implications from our formalization of Feint on game strategies, in terms of temporal, spatial and their collective impacts respectively; and (3) provide a unified implementation scheme of Feint behaviors in existing MARL frameworks. The experimental results show that our design of Feint behaviors can (1) greatly improve the game reward gains; (2) significantly improve the diversity of Multi-Player Games; and (3) only incur negligible overheads in terms of time consumption.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 19 of its 35 references that are in the map. First posted on arXiv 4 Mar 2024.

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19 of 35 references.

References · 19

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
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  12. 2019AlphaStar: An Evolutionary Computation Perspectivecited by 50
7 more
  1. 2019Reducing Overestimation Bias in Multi-Agent Domains Using Double Centralized Criticscited by 47
  2. 2019Is the Policy Gradient a Gradient?cited by 40
  3. 2021Modelling Behavioural Diversity for Learning in Open-Ended Gamescited by 39
  4. 2019Discounted Reinforcement Learning Is Not an Optimization Problemcited by 26
  5. 2022Influencing Long-Term Behavior in Multiagent Reinforcement Learningcited by 18
  6. 2021Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Gamescited by 14
  7. 2022Multimodal Maximum Entropy Dynamic Gamescited by 3

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