Re-evaluating Evaluation
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Abstract (arXiv)
Progress in machine learning is measured by careful evaluation on problems of outstanding common interest. However, the proliferation of benchmark suites and environments, adversarial attacks, and other complications has diluted the basic evaluation model by overwhelming researchers with choices. Deliberate or accidental cherry picking is increasingly likely, and designing well-balanced evaluation suites requires increasing effort. In this paper we take a step back and propose Nash averaging. The approach builds on a detailed analysis of the algebraic structure of evaluation in two basic scenarios: agent-vs-agent and agent-vs-task. The key strength of Nash averaging is that it automatically adapts to redundancies in evaluation data, so that results are not biased by the incorporation of easy tasks or weak agents. Nash averaging thus encourages maximally inclusive evaluation -- since there is no harm (computational cost aside) from including all available tasks and agents.
Key facts. Cited by 47 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Jun 2018.
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Citing papers per year: 2021: 13; 2022: 5; 2023: 6; 2024: 6; 2025: 11; 2026: 6.
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- 2021Open-Ended Learning Leads to Generally Capable Agentscited by 177
- 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 136
- 2021The Benchmark Lotterycited by 133
- 2021Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Potcited by 97
- 2025A Sober Look at Progress in Language Model Reasoning: Pitfalls and Paths to Reproducibilitycited by 89
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- 2021Scaling Scaling Laws with Board Gamescited by 62
- 2021Modelling Behavioural Diversity for Learning in Open-Ended Gamescited by 39
- 2021Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systemscited by 24
- 2024Beyond Bradley-Terry Models: A General Preference Model for Language Model Alignmentcited by 24
- 2022On the Limitations of Elo: Real-World Games, are Transitive, not Additivecited by 23
- 2021Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversitycited by 22
35 more
- 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solverscited by 21
- 2024Position: Benchmarking is Limited in Reinforcement Learning Researchcited by 15
- 2025Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordiacited by 11
- 2021Measuring the Non-Transitivity in Chesscited by 10
- 2024Policy Space Response Oracles: A Surveycited by 10
- 2025Re-evaluating Open-ended Evaluation of Large Language Modelscited by 8
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learningcited by 6
- 2025Position: Causal Machine Learning Requires Rigorous Synthetic Experiments for Broader Adoptioncited by 6
- 2024Position: Embracing Negative Results in Machine Learningcited by 5
- 2025Tournament of Prompts: Evolving LLM Instructions Through Structured Debates and Elo Ratingscited by 5
- 2021Estimating α-Rank by Maximizing Information Gaincited by 4
- 2023Co-Learning Empirical Games and World Modelscited by 4
- 2022Game Theoretic Rating in N-player general-sum games with Equilibriacited by 3
- 2024Soft Condorcet Optimization for Ranking of General Agentscited by 3
- 2022Learning to Identify Top Elo Ratings: A Dueling Bandits Approachcited by 2
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environmentscited by 2
- 2023Ordinal Potential-based Player Ratingcited by 2
- 2025Is Elo Rating Reliable? A Study Under Model Misspecificationcited by 2
- 2026Which Nash Equilibrium? Solver-Dependent Selection on Zero-Sum Nash Polytopescited by 2
- 2021Learning to Play Soccer From Scratch: Sample-Efficient Emergent Coordination through Curriculum-Learning and Competitioncited by 1
- 2021AI in Human-computer Gaming: Techniques, Challenges and Opportunitiescited by 1
- 2023Differentiable Arbitrating in Zero-sum Markov Gamescited by 1
- 2023Composing Efficient, Robust Tests for Policy Selectioncited by 1
- 2025Clone-Robust Weights in Metric Spaces: Handling Redundancy Bias for Benchmark Aggregationcited by 1
- 2025Strength Estimation and Human-Like Strength Adjustment in Gamescited by 1
- 2025Adaptive Preference Aggregationcited by 1
- 2026Active Evaluation of General Agents: Problem Definition and Comparison of Baseline Algorithmscited by 1
- 2026Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Gamescited by 1
- 2022Principal Trade-off Analysiscited by 0
- 2024Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysiscited by 0
- 2025Ranking Joint Policies in Dynamic Games using Evolutionary Dynamicscited by 0
- 2025Beyond the high score: Prosocial ability profiles of multi-agent populationscited by 0
- 2026Scorio.jl: A Julia package for ranking stochastic responsescited by 0
- 2026Transitivity Meets Cyclicity: Explicit Preference Decomposition for Dynamic Large Language Model Alignmentcited by 0
- 2026Gradland: On Phenomenal Experience, Differentiated Across Many Dimensionscited by 0
- 2026Gradland: On Phenomenal Experience, Differentiated Across Many Dimensions8 Sep 2026
- 2026Which Nash Equilibrium? Solver-Dependent Selection on Zero-Sum Nash Polytopes26 Jun 2026
- 2026Transitivity Meets Cyclicity: Explicit Preference Decomposition for Dynamic Large Language Model Alignment17 May 2026
- 2026Scorio.jl: A Julia package for ranking stochastic responses14 Mar 2026
- 2026Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Games11 Feb 2026
- 2026Active Evaluation of General Agents: Problem Definition and Comparison of Baseline Algorithms12 Jan 2026
- 2025Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia3 Dec 2025
- 2025Beyond the high score: Prosocial ability profiles of multi-agent populations17 Sep 2025
- 2025Position: Causal Machine Learning Requires Rigorous Synthetic Experiments for Broader Adoption12 Aug 2025
- 2025Tournament of Prompts: Evolving LLM Instructions Through Structured Debates and Elo Ratings30 May 2025
- 2025A Sober Look at Progress in Language Model Reasoning: Pitfalls and Paths to Reproducibility9 Apr 2025
- 2025Adaptive Preference Aggregation13 Mar 2025
35 more
- 2025Re-evaluating Open-ended Evaluation of Large Language Models27 Feb 2025
- 2025Strength Estimation and Human-Like Strength Adjustment in Games24 Feb 2025
- 2025Ranking Joint Policies in Dynamic Games using Evolutionary Dynamics20 Feb 2025
- 2025Is Elo Rating Reliable? A Study Under Model Misspecification16 Feb 2025
- 2025Clone-Robust Weights in Metric Spaces: Handling Redundancy Bias for Benchmark Aggregation5 Feb 2025
- 2024Soft Condorcet Optimization for Ranking of General Agents31 Oct 2024
- 2024Beyond Bradley-Terry Models: A General Preference Model for Language Model Alignment3 Oct 2024
- 2024Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis30 Aug 2024
- 2024Position: Benchmarking is Limited in Reinforcement Learning Research23 Jun 2024
- 2024Position: Embracing Negative Results in Machine Learning6 Jun 2024
- 2024Policy Space Response Oracles: A Survey4 Mar 2024
- 2023Composing Efficient, Robust Tests for Policy Selection12 Jun 2023
- 2023Ordinal Potential-based Player Rating8 Jun 2023
- 2023Co-Learning Empirical Games and World Models23 May 2023
- 2023Differentiable Arbitrating in Zero-sum Markov Games20 Feb 2023
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning1 Feb 2023
- 2023Human-Timescale Adaptation in an Open-Ended Task Space18 Jan 2023
- 2022Game Theoretic Rating in N-player general-sum games with Equilibria5 Oct 2022
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments22 Sep 2022
- 2022On the Limitations of Elo: Real-World Games, are Transitive, not Additive21 Jun 2022
- 2022Principal Trade-off Analysis9 Jun 2022
- 2022Learning to Identify Top Elo Ratings: A Dueling Bandits Approach12 Jan 2022
- 2021AI in Human-computer Gaming: Techniques, Challenges and Opportunities15 Nov 2021
- 2021Measuring the Non-Transitivity in Chess22 Oct 2021
- 2021Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversity8 Oct 2021
- 2021Open-Ended Learning Leads to Generally Capable Agents27 Jul 2021
- 2021The Benchmark Lottery14 Jul 2021
- 2021Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot14 Jul 2021
- 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers17 Jun 2021
- 2021From Motor Control to Team Play in Simulated Humanoid Football25 May 2021
- 2021Scaling Scaling Laws with Board Games7 Apr 2021
- 2021Modelling Behavioural Diversity for Learning in Open-Ended Games14 Mar 2021
- 2021Learning to Play Soccer From Scratch: Sample-Efficient Emergent Coordination through Curriculum-Learning and Competition9 Mar 2021
- 2021Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systems15 Feb 2021
- 2021Estimating α-Rank by Maximizing Information Gain22 Jan 2021
- 2023Co-Learning Empirical Games and World Modelscited by 4
- 2023Co-Learning Empirical Games and World Models23 May 2023
- 2021Open-Ended Learning Leads to Generally Capable Agentscited by 177
- 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 136
- 2021The Benchmark Lotterycited by 133
- 2021Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Potcited by 97
- 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
- 2021Scaling Scaling Laws with Board Gamescited by 62
- 2021Modelling Behavioural Diversity for Learning in Open-Ended Gamescited by 39
- 2021Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systemscited by 24
- 2022On the Limitations of Elo: Real-World Games, are Transitive, not Additivecited by 23
- 2021Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversitycited by 22
- 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solverscited by 21
- 2024Position: Benchmarking is Limited in Reinforcement Learning Researchcited by 15
12 most cited of 42 All 42 (JSON)
- 2026Gradland: On Phenomenal Experience, Differentiated Across Many Dimensions8 Sep 2026
- 2026Which Nash Equilibrium? Solver-Dependent Selection on Zero-Sum Nash Polytopes26 Jun 2026
- 2026Scorio.jl: A Julia package for ranking stochastic responses14 Mar 2026
- 2026Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Games11 Feb 2026
- 2026Active Evaluation of General Agents: Problem Definition and Comparison of Baseline Algorithms12 Jan 2026
- 2025Beyond the high score: Prosocial ability profiles of multi-agent populations17 Sep 2025
- 2025Position: Causal Machine Learning Requires Rigorous Synthetic Experiments for Broader Adoption12 Aug 2025
- 2025Tournament of Prompts: Evolving LLM Instructions Through Structured Debates and Elo Ratings30 May 2025
- 2025Adaptive Preference Aggregation13 Mar 2025
- 2025Re-evaluating Open-ended Evaluation of Large Language Models27 Feb 2025
- 2025Strength Estimation and Human-Like Strength Adjustment in Games24 Feb 2025
- 2025Ranking Joint Policies in Dynamic Games using Evolutionary Dynamics20 Feb 2025
12 newest of 42 All 42 (JSON)